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456 papers in cs.GR · page 1

  1. cs.CV 2026-05-22 reviewed
    Token selection speeds geometry transformers over 85 percent

    Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers

    Shuhong Zheng +5

  2. cs.GR 2026-05-22 reviewed
    Sketches control long video generation via independent shots

    DrawVideo: Generating Long Video from Storyboard Keyframe Sketches

    Chuanzhi Xu +9

  3. cs.GR 2026-05-22 reviewed
    Koopman surrogate closes observed trajectories into cycles without equations

    Closing Trajectories: Equation-Free Cyclic Animation via Koopman Surrogates

    Shixun Huang +4

  4. cs.GR 2026-05-21 reviewed
    JOIN and UNION operators make IPC simulation extensible at competitive speed

    YASPS: A Symbolic Framework for Extensible, High-Performance IPC Simulation

    Xuan Tang +4

  5. cs.LG 2026-05-21 reviewed
    Residual stress learning narrows real-to-sim gap in dynamics

    MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

    Jiaxu Wang +7

  6. cs.GR 2026-05-21 reviewed
    Joint token diffusion policy scales language humanoid control

    SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control

    Jingyan Zhang +8

  7. stat.CO 2026-05-21 reviewed
    R package animates biplots to track data evolution over categories

    moveEZ: An R Package for Animated Biplots

    Raeesa Ganey +1

  8. cs.CV 2026-05-21 reviewed
    Reasoning paths in training data lift 3D point cloud models

    PointLLM-R: Enhancing 3D Point Cloud Reasoning via Chain-of-Thought

    Chaoqi Chen +3

  9. cs.CV 2026-05-20 reviewed
    Diffusion model relights full-body videos consistently under new lights

    BodyReLux: Temporally Consistent Full-Body Video Relighting

    Li Ma +6

  10. cs.CV 2026-05-20 reviewed
    Latent dynamics model yields coherent full-body avatar animations

    Latent Dynamics for Full Body Avatar Animation

    Shichong Peng +9

  11. cs.CV 2026-05-20 reviewed
    Router upgrades single-view 3D models to handle any number of views

    ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation

    Hanxiao Sun +7

  12. cs.CV 2026-05-20 reviewed
    AI continues paintings by predicting next strokes from canvas history

    PaintCopilot: Modeling Painting as Autonomous Artistic Continuation

    Yunge Wen +2

  13. cs.LG 2026-05-20 reviewed
    Gradient moment method cuts 3D Gaussian count by 85-97%

    CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation

    SeungJeh Chung +3

  14. cs.GR 2026-05-19 reviewed
    Neural bones animate realistic garments at 300+ FPS

    HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

    Astitva Srivastava +11

  15. cs.GR 2026-05-19 reviewed
    Neural fields guide free Gaussians to capture layered clothing

    PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars

    Julian Kaltheuner +4

  16. cs.GR 2026-05-19 reviewed
    Free Gaussians in neural space model avatars with complex clothing

    PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars

    Julian Kaltheuner +4

  17. cs.GR 2026-05-19 reviewed
    3D Gaussians replace grids for continuous color mapping

    GLUT: 3D Gaussian Lookup Table for Continuous Color Transformation

    Danna Xue +3

  18. cs.GR 2026-05-19 reviewed
    Browser renders MRI digital twins at 82 FPS on low-cost GPUs

    Decentralized Direct Volume Rendering: A Browser-Native GPU Architecture for MRI Digital Twins in Resource-Constrained Settings

    Oserebameh Augustine Beckley

  19. cs.GR 2026-05-19 reviewed
    Sparse anchor fields yield editable SVGs at full raster fidelity

    AnchorFlow: Editable SVG Reconstruction via Sparse Anchor Point Fields

    Mengnan Jiang +4

  20. cs.GR 2026-05-19 reviewed
    Single photo becomes real-time physics video of interacting objects

    TelePhysics: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction

    Xin Zhang +7

  21. cs.CV 2026-05-19 reviewed
    GUI agents reach only 36% success on media editing tasks

    CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing

    Haobo Hu +6

  22. cs.GR 2026-05-19 reviewed
    Factorized B-rep synthesis yields valid complex CAD models

    BrepForge: Factorized B-rep Synthesis via Wireframe Composition and Boundary-Conditioned Surface Instantiation

    Jing Li +2

  23. cs.GR 2026-05-19 reviewed
    Repositioned anchors keep motion contacts across body shapes

    Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

    Soojin Choi +5

  24. cs.GR 2026-05-19 reviewed
    Bounding box layouts generate editable 3D parts

    CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control

    Habib Slim +4

  25. cs.GR 2026-05-19 reviewed
    Matérn noise gives flow matching triangulation-agnostic behavior

    Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes

    Tianshu Kuai +3

  26. cs.CV 2026-05-19 reviewed
    Optimal transport merges 3DGS primitives down to 10 percent

    MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

    Beizhen Zhao +4

  27. cs.GR 2026-05-19 reviewed
    Diffusion model generates polycubes from point clouds for hex meshing

    PolycubeNet: A Dual-latent Diffusion Model for Polycube-Based Hexahedral Mesh Generation

    Lu He +7

  28. cs.GR 2026-05-18 reviewed
    BVH with moments speeds GWN queries on NURBS

    Spatially Accelerated Winding Numbers for Curved Geometry

    Jacob Spainhour +2

  29. cs.CV 2026-05-18 reviewed
    Single photo gains full PBR lighting control via shared intrinsic maps

    PIXLRelight: Controllable Relighting via Intrinsic Conditioning

    Miguel Farinha +1

  30. cs.CV 2026-05-18 reviewed
    Agent turns top-down room images into executable Blender code

    Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

    Yixuan Yang +7

  31. cs.CV 2026-05-18 reviewed
    Skew Gaussians cut artifacts in real-time 3D scene views

    3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

    Beizhen Zhao +4

  32. cs.CV 2026-05-18 reviewed
    RAE v2 reaches SOTA gFID 1.06 in 80 epochs on ImageNet

    Improved Baselines with Representation Autoencoders

    Jaskirat Singh +5

  33. cs.LG 2026-05-18 reviewed
    Factor model on Grassmann manifold smooths time-varying graphs

    Dynamic Elliptical Graph Factor Models via Riemannian Optimization with Geodesic Temporal Regularization

    Chuansen Peng +1

  34. cs.GR 2026-05-18 reviewed
    Tangent blow-ups separate singular points for geometry ops

    Tangent Blow-Ups for Processing Non-Manifold Geometry

    Alice Petrov +3

  35. cs.CV 2026-05-18 reviewed
    Best Segmentation Buddies match image pixels to 3D shape parts

    Best Segmentation Buddies for Image-Shape Correspondence

    Itai Lang +3

  36. cs.CV 2026-05-18 reviewed
    Graph completion turns non-functional 3D models functional

    Functionalization via Structure Completion and Motion Rectification

    Mingrui Zhao +10

  37. cs.GR 2026-05-18 reviewed
    Tensor Cores Speed 3D Gaussian Splatting Rendering by 1.65x

    Accelerating 3D Gaussian Splatting using Tensor Cores

    Sheng Li +6

  38. cs.GR 2026-05-18 reviewed
    Tensor cores speed up 3D Gaussian splatting by 1.65×

    Accelerating 3D Gaussian Splatting using Tensor Cores

    Sheng Li +6

  39. cs.GR 2026-05-18 reviewed
    Graph cuts on tetra cells make remeshed models watertight by design

    CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell Cuts

    Xuan Yang +8

  40. cs.GR 2026-05-17 reviewed
    2.5D lighting from guessed 3D shapes for procedural isometric maps

    A real time lighting technique for procedurally generated 2d isometric game terrains

    \'Erick Oliveira Rodrigues +1

  41. cs.GR 2026-05-17 reviewed
    Neural method reconstructs hair from few samples in real time

    Real-Time Neural Hair Denoising

    Chenghao Wu +5

  42. cs.CV 2026-05-17 reviewed
    Global coarse guidance stabilizes long video outpainting

    HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

    Jeongeun Park +6

  43. cs.GR 2026-05-17 reviewed
    FEA feedback lifts CAD agents past 20 percent requirement compliance

    Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

    Guijin Son +4

  44. cs.AI 2026-05-17 reviewed
    Small expert annotations calibrate LLMs to match human judgments on generative AI

    QQJ: Quantifying Qualitative Judgment for Scalable and Human-Aligned Evaluation of Generative AI

    Marjan Veysi +3

  45. cs.GR 2026-05-17 reviewed
    Spline hierarchy links microstructure edits across scales automatically

    Generative and isoparametric geometric modeling of large-scale and multiscale microstructures

    Guoyue Luo +2

  46. cs.CV 2026-05-17 reviewed
    Shading and motion model improves depth on 2D screens

    Monocular Depth Perception Enhancement Based on Joint Shading/Contrast Model and Motion Parallax (JSM)

    Seungchul Ryu +2

  47. cs.GR 2026-05-16 reviewed
    Voxel diffusion yields collision-free indoor scenes

    VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

    Haotian Mao +10

  48. cs.GR 2026-05-16 reviewed
    Gaussian splatting turns discrete projections into continuous volumes

    Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting

    Jo\~ao Paulo Gois +1

  49. cs.GR 2026-05-16 reviewed
    Single compressed atlas drives better immersive video

    A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video

    Dawid Mieloch +1

  50. cs.GR 2026-05-16 reviewed
    QuadLink links points to form quad-dominant meshes

    QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

    Yiheng Zhang +13