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Every paper Pith has read. Search by title, abstract, or pith.
456 papers in cs.GR · page 1
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Token selection speeds geometry transformers over 85 percent
Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers
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Sketches control long video generation via independent shots
DrawVideo: Generating Long Video from Storyboard Keyframe Sketches
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Koopman surrogate closes observed trajectories into cycles without equations
Closing Trajectories: Equation-Free Cyclic Animation via Koopman Surrogates
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JOIN and UNION operators make IPC simulation extensible at competitive speed
YASPS: A Symbolic Framework for Extensible, High-Performance IPC Simulation
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Residual stress learning narrows real-to-sim gap in dynamics
MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy
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Joint token diffusion policy scales language humanoid control
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control
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R package animates biplots to track data evolution over categories
moveEZ: An R Package for Animated Biplots
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Reasoning paths in training data lift 3D point cloud models
PointLLM-R: Enhancing 3D Point Cloud Reasoning via Chain-of-Thought
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Diffusion model relights full-body videos consistently under new lights
BodyReLux: Temporally Consistent Full-Body Video Relighting
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Latent dynamics model yields coherent full-body avatar animations
Latent Dynamics for Full Body Avatar Animation
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Router upgrades single-view 3D models to handle any number of views
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
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AI continues paintings by predicting next strokes from canvas history
PaintCopilot: Modeling Painting as Autonomous Artistic Continuation
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Gradient moment method cuts 3D Gaussian count by 85-97%
CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
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Neural bones animate realistic garments at 300+ FPS
HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
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Neural fields guide free Gaussians to capture layered clothing
PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars
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Free Gaussians in neural space model avatars with complex clothing
PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars
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3D Gaussians replace grids for continuous color mapping
GLUT: 3D Gaussian Lookup Table for Continuous Color Transformation
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Browser renders MRI digital twins at 82 FPS on low-cost GPUs
Decentralized Direct Volume Rendering: A Browser-Native GPU Architecture for MRI Digital Twins in Resource-Constrained Settings
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Sparse anchor fields yield editable SVGs at full raster fidelity
AnchorFlow: Editable SVG Reconstruction via Sparse Anchor Point Fields
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Single photo becomes real-time physics video of interacting objects
TelePhysics: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction
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GUI agents reach only 36% success on media editing tasks
CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing
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Factorized B-rep synthesis yields valid complex CAD models
BrepForge: Factorized B-rep Synthesis via Wireframe Composition and Boundary-Conditioned Surface Instantiation
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Repositioned anchors keep motion contacts across body shapes
Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance
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Bounding box layouts generate editable 3D parts
CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control
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Matérn noise gives flow matching triangulation-agnostic behavior
Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes
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Optimal transport merges 3DGS primitives down to 10 percent
MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
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Diffusion model generates polycubes from point clouds for hex meshing
PolycubeNet: A Dual-latent Diffusion Model for Polycube-Based Hexahedral Mesh Generation
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BVH with moments speeds GWN queries on NURBS
Spatially Accelerated Winding Numbers for Curved Geometry
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Single photo gains full PBR lighting control via shared intrinsic maps
PIXLRelight: Controllable Relighting via Intrinsic Conditioning
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Agent turns top-down room images into executable Blender code
Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis
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Skew Gaussians cut artifacts in real-time 3D scene views
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
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RAE v2 reaches SOTA gFID 1.06 in 80 epochs on ImageNet
Improved Baselines with Representation Autoencoders
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Factor model on Grassmann manifold smooths time-varying graphs
Dynamic Elliptical Graph Factor Models via Riemannian Optimization with Geodesic Temporal Regularization
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Tangent blow-ups separate singular points for geometry ops
Tangent Blow-Ups for Processing Non-Manifold Geometry
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Best Segmentation Buddies match image pixels to 3D shape parts
Best Segmentation Buddies for Image-Shape Correspondence
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Graph completion turns non-functional 3D models functional
Functionalization via Structure Completion and Motion Rectification
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Tensor Cores Speed 3D Gaussian Splatting Rendering by 1.65x
Accelerating 3D Gaussian Splatting using Tensor Cores
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Tensor cores speed up 3D Gaussian splatting by 1.65×
Accelerating 3D Gaussian Splatting using Tensor Cores
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Graph cuts on tetra cells make remeshed models watertight by design
CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell Cuts
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2.5D lighting from guessed 3D shapes for procedural isometric maps
A real time lighting technique for procedurally generated 2d isometric game terrains
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Neural method reconstructs hair from few samples in real time
Real-Time Neural Hair Denoising
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Global coarse guidance stabilizes long video outpainting
HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos
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FEA feedback lifts CAD agents past 20 percent requirement compliance
Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback
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Small expert annotations calibrate LLMs to match human judgments on generative AI
QQJ: Quantifying Qualitative Judgment for Scalable and Human-Aligned Evaluation of Generative AI
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Spline hierarchy links microstructure edits across scales automatically
Generative and isoparametric geometric modeling of large-scale and multiscale microstructures
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Shading and motion model improves depth on 2D screens
Monocular Depth Perception Enhancement Based on Joint Shading/Contrast Model and Motion Parallax (JSM)
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Voxel diffusion yields collision-free indoor scenes
VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement
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Gaussian splatting turns discrete projections into continuous volumes
Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
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Single compressed atlas drives better immersive video
A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video
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QuadLink links points to form quad-dominant meshes
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning