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29 Pith papers cite this work. Polarity classification is still indexing.

29 Pith papers citing it

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EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

cs.RO · 2026-06-07 · unverdicted · novelty 6.0

EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.

X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting

cs.RO · 2026-06-06 · unverdicted · novelty 6.0

MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.

LIMMT: Less is More for Motion Tracking

cs.RO · 2026-06-05 · unverdicted · novelty 6.0

A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.

Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning

cs.RO · 2025-11-14 · unverdicted · novelty 6.0

A multi-stage RL curriculum produces a unified whole-body controller enabling humanoid robots to sustain badminton rallies in simulation and return shuttles at up to 19.1 m/s in real hardware, with both EKF-based and prediction-free variants.

Switch: Learning Agile Skills Switching for Humanoid Robots

cs.RO · 2026-04-16 · unverdicted · novelty 5.0

Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.

Learning Versatile Humanoid Manipulation with Touch Dreaming

cs.RO · 2026-04-14 · conditional · novelty 5.0

HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.

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