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Expressive Whole-Body Control for Humanoid Robots

35 Pith papers cite this work. Polarity classification is still indexing.

35 Pith papers citing it
abstract

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.

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representative citing papers

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

cs.RO · 2026-07-08 · conditional · novelty 6.0 · 2 refs

A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

cs.RO · 2026-06-07 · unverdicted · novelty 6.0

EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.

X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting

cs.RO · 2026-06-06 · unverdicted · novelty 6.0

MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.

LIMMT: Less is More for Motion Tracking

cs.RO · 2026-06-05 · unverdicted · novelty 6.0

A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.

Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning

cs.RO · 2025-11-14 · unverdicted · novelty 6.0

A multi-stage RL curriculum produces a unified whole-body controller enabling humanoid robots to sustain badminton rallies in simulation and return shuttles at up to 19.1 m/s in real hardware, with both EKF-based and prediction-free variants.

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Showing 35 of 35 citing papers.