The reviewed record of science sign in
Pith

arxiv: 2402.16796 · v2 · pith:QSYCDFDQ · submitted 2024-02-26 · cs.RO · cs.LG

Expressive Whole-Body Control for Humanoid Robots

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:QSYCDFDQrecord.jsonopen to challenge →

classification cs.RO cs.LG
keywords humanoidcontrolrealexpressivehumanmotionmotionspolicy
0
0 comments X
read the original abstract

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 36 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors

    cs.RO 2026-06 conditional novelty 7.0

    Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.

  2. WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

    cs.RO 2026-07 accept novelty 6.0

    WristMimic achieves comparable or superior object manipulation retargeting by supervising wrist kinematics while letting finger behavior emerge from object and contact dynamics.

  3. ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control

    cs.RO 2026-06 unverdicted novelty 6.0

    ReactiveBFM introduces a real-time closed-loop planning-control system for humanoids using curriculum-based error recovery and asynchronous replanning, achieving 93.1% success under severe perturbations in sim-to-sim tests.

  4. FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

    cs.RO 2026-06 unverdicted novelty 6.0

    FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.

  5. CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.

  6. OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.

  7. CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.

  8. OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.

  9. Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids

    cs.RO 2026-06 unverdicted novelty 6.0

    Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.

  10. EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

    cs.RO 2026-06 unverdicted novelty 6.0

    EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods an...

  11. X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting

    cs.RO 2026-06 unverdicted novelty 6.0

    MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulati...

  12. LIMMT: Less is More for Motion Tracking

    cs.RO 2026-06 unverdicted novelty 6.0

    A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.

  13. Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots

    cs.RO 2026-06 unverdicted novelty 6.0

    A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.

  14. PHASOR: Phase-Anchored Universal Action Representations for Humanoid Embodiments

    cs.RO 2026-06 unverdicted novelty 6.0

    PHASOR factorizes motion into an FFT-based phase manifold and pose branch with semantic distillation to produce a cross-embodiment, human-anchored action embedding space for humanoid robots.

  15. Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking

    cs.RO 2026-05 unverdicted novelty 6.0

    Any2Any transfers pretrained humanoid whole-body tracking policies to new embodiments with 1% of original training cost via kinematic alignment and parameter-efficient fine-tuning.

  16. Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

    cs.RO 2026-04 unverdicted novelty 6.0

    Lucid-XR uses XR-headset physics simulation and physics-guided video generation to create synthetic data that trains robot policies transferring zero-shot to unseen real-world manipulation tasks.

  17. Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot

    cs.RO 2026-04 unverdicted novelty 6.0

    A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.

  18. Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot

    cs.RO 2026-04 unverdicted novelty 6.0

    The Weightlessness Mechanism lets humanoid robots imitate non-self-stabilizing motions by dynamically relaxing specific joints to exploit passive environmental contacts, generalizing from single demonstrations to vari...

  19. Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control

    cs.RO 2026-03 unverdicted novelty 6.0

    NMR uses VAE-based clustered expert physics refinement and a CNN-Transformer to learn dynamics-aware retargeting, eliminating joint jumps and self-collisions on Unitree G1 while accelerating downstream control policies.

  20. Commanding Humanoid by Free-form Language: A Large Language Action Model with Unified Motion Vocabulary

    cs.RO 2025-11 unverdicted novelty 6.0

    Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.

  21. Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning

    cs.RO 2025-11 unverdicted novelty 6.0

    A multi-stage RL curriculum produces a unified whole-body controller enabling humanoid robots to sustain badminton rallies in simulation and return shuttles at up to 19.1 m/s in real hardware, with both EKF-based and ...

  22. Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations

    cs.RO 2025-07 unverdicted novelty 6.0

    RIGVid shows that filtered AI-generated videos can serve as effective supervision for complex robotic manipulation tasks without any real demonstrations.

  23. DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion

    cs.RO 2025-05 unverdicted novelty 6.0

    DreamPolicy integrates an autoregressive diffusion world model with policy learning to produce a single scalable policy that generalizes to unseen composite terrains for humanoid locomotion.

  24. Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots

    cs.RO 2024-07 unverdicted novelty 6.0

    A single learned controller called MHC enables real humanoid robots to execute diverse whole-body behaviors from multi-modal inputs via masked target trajectories.

  25. Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning

    cs.RO 2026-06 unverdicted novelty 5.0

    Marope applies hierarchical MARL with decentralized lower-level rope policies and a centralized scheduler to achieve cooperative long rope skipping on Unitree G1 humanoids in simulation and reality.

  26. Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking

    cs.RO 2026-06 unverdicted novelty 5.0

    Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.

  27. ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion

    cs.RO 2026-05 unverdicted novelty 5.0

    ParkourFormer achieves 93.85% average success on multi-terrain humanoid parkour by fusing Transformer sequence modeling with supervised future-state prediction.

  28. MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots

    cs.RO 2026-05 unverdicted novelty 5.0

    MuGen learns a generative latent representation of multi-skill humanoid locomotion from heterogeneous human data using VQ-VAEs and RL, then distills a deployable policy that tracks unseen motions and reuses the latent space.

  29. Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking

    cs.RO 2026-05 unverdicted novelty 5.0

    Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.

  30. RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting

    cs.RO 2026-04 unverdicted novelty 5.0

    RPG trains a single policy with transition and timing randomization for stable multi-skill fighting on humanoids, integrated with locomotion for arbitrary-duration combat.

  31. Switch: Learning Agile Skills Switching for Humanoid Robots

    cs.RO 2026-04 unverdicted novelty 5.0

    Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.

  32. Learning Versatile Humanoid Manipulation with Touch Dreaming

    cs.RO 2026-04 conditional novelty 5.0

    HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-r...

  33. UniCon: A Unified System for Efficient Robot Learning Transfers

    cs.RO 2026-01 unverdicted novelty 5.0

    UniCon standardizes states and control logic into modular execution graphs for efficient transfer of learning controllers across heterogeneous robots, with lower latency than ROS.

  34. Toward Seamless Physical Human-Humanoid Interaction: Insights from Control, Intent, and Modeling with a Vision for What Comes Next

    cs.RO 2025-12 unverdicted novelty 5.0

    A literature review of pHHI that proposes a taxonomy of interaction types by modality and engagement level while outlining pathways to integrate control, intent, and modeling for more seamless humanoid-human collaboration.

  35. Learning Agile Striker Skills for Humanoid Soccer Robots from Noisy Sensory Input

    cs.RO 2025-12 conditional novelty 5.0

    A four-stage RL system with teacher-student distillation and online constrained adaptation enables humanoid robots to achieve robust ball-kicking accuracy under noisy perception in simulation and on physical hardware.

  36. RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting

    cs.RO 2026-04 unverdicted novelty 4.0

    RPG trains a unified humanoid robot policy using motion and temporal randomization to achieve smooth, stable transitions between fighting skills and locomotion.