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3D Gaussian Splatting for Real-Time Radiance Field Rendering, August 2023

Mixed citation behavior. Most common role is background (40%).

20 Pith papers citing it
30 external citations · Pith
Background 40% of classified citations
abstract

Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.

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2026 20

representative citing papers

Mesh Based Simulations with Spatial and Temporal awareness

cs.LG · 2026-05-02 · unverdicted · novelty 5.0

A unified training framework for mesh-based ML surrogates in CFD improves accuracy and long-horizon stability by enforcing spatial derivative consistency via multi-node prediction, using temporal cross-attention correction, and adding 3D rotary positional embeddings.

Learning Representations from 3D Gaussian Splats

cs.CV · 2026-05-28 · unverdicted · novelty 4.0

Comparative benchmark of geometric deep learning models on 3D Gaussian Splatting representations for scene classification via end-to-end training, linear probing, and clustering.

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