PhysTool-Bench shows leading MLLMs identify at most 58.7% of tools in scenes and complete only 21% of physical tool-use queries end-to-end.
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BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation
Canonical reference. 73% of citing Pith papers cite this work as background.
abstract
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
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representative citing papers
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
OOPSIEVERSE is a new damage-aware simulation benchmark for household robot manipulation that converts contact, thermal, and fluid signals into task-agnostic damage metrics and demonstrates uses in safer policy learning and benchmarking.
Labimus is the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories, exposing a gap between task completion and required experimental precision.
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
Act2Answer protocol reveals VLA models retain simple concepts but show larger gaps on complex semantics than source VLMs, with VQA co-training linked to better retention and knowledge signals peaking in middle layers.
ReCoVLA improves VLA policy reliability by using a VLM as a semantic reward selector to train residual recovery policies in simulation, raising average success from 36.7% to 66.7% in sim and achieving 61.7% in zero-shot sim-to-real physical tests.
Real-IKEA supplies 1,079 physically accurate articulated asset configurations from real IKEA parts together with resistance-calibrated simulation parameters that enable RL policies to discover robust hooking and levering behaviors.
PInVerify is a new offline embodied benchmark for active instance verification that supplies multi-view captures and 6-sector navigation topology, with MLLM baselines reaching 85.6% after fine-tuning but showing no reliable benefit from tested next-best-view strategies.
KinDER is a new open-source benchmark that demonstrates substantial gaps in current robot learning and planning methods for handling physical constraints.
asRoBallet achieves the first hardware deployment of an end-to-end RL policy for a humanoid ballbot by training in a high-fidelity simulation that models discrete roller mechanics and multi-channel friction for zero-shot transfer.
MirrorBench reveals that leading MLLMs perform far below humans on tasks requiring self-referential perception and representation, even at the simplest level.
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
A single RGB image is converted into a layered, simulation-ready robot scene that supports trajectory replay, synthetic data generation, and meaningful sim-real policy evaluation, plus a 564-scene DROID-Sim companion set.
A curated 142-billion-point real-world multivariate time series corpus improves zero-shot forecasting when combined with existing synthetic and univariate pretraining data across four foundation models.
Aligning temporal granularity, action subspaces, and train-test conditioning yields SOTA long-horizon mobile and fine-grained manipulation success for a unified world-action model.
LLawCo extracts misaligned behavioral patterns from agent failures to derive laws, incorporates them via SFT into LLM reasoning, and reports 4.5% and 6.8% success rate gains on PARTNR-Dialog and TDW-MAT benchmarks.
WatchAct is a new benchmark of 3000 instances across 14 tasks in four cognitive domains for evaluating video-grounded robot manipulation, with current systems achieving at most 16.3% success.
RoBoSR uses structured object-centric scene graphs as an intermediate representation to enable causal reasoning and subtask planning in embodied robotics, outperforming baselines on benchmarks and real demos.
Foresight detects failures in long-horizon robotic manipulation using latents from action-conditioned world models trained only on task-level labels and calibrated via functional conformal prediction.
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
GraphDiff-IK formulates inverse kinematics as a conditional graph diffusion process on kinematic graphs derived from URDF to generate joint configurations for single-arm, dual-arm, and multi-branch robots.
A typed-contract harness with containerized 'chambers' and robotics-specific agent skills lets a coding LLM turn a single natural-language prompt into working reproduction, evaluation, and deployment workflows for robot learning.
A task-conditioned two-stage system decouples grasp localization from interaction trajectory planning using specialized foundation models to improve generalization across heterogeneous object types.
citing papers explorer
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Beyond APIs: Probing the Limits of MLLMs in Physical Tool Use
PhysTool-Bench shows leading MLLMs identify at most 58.7% of tools in scenes and complete only 21% of physical tool-use queries end-to-end.
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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OopsieVerse: A Safety Benchmark with Damage-Aware Simulation for Robot Manipulation
OOPSIEVERSE is a new damage-aware simulation benchmark for household robot manipulation that converts contact, thermal, and fluid signals into task-agnostic damage metrics and demonstrates uses in safer policy learning and benchmarking.
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Labimus: A Simulation and Benchmark for Humanoid Dexterous Manipulation in Chemical Laboratory
Labimus is the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories, exposing a gap between task completion and required experimental precision.
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PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
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Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models
Act2Answer protocol reveals VLA models retain simple concepts but show larger gaps on complex semantics than source VLMs, with VQA co-training linked to better retention and knowledge signals peaking in middle layers.
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ReCoVLA: VLM-Guided Reward Compilation for Failure Recovery in Vision-Language-Action Policies
ReCoVLA improves VLA policy reliability by using a VLM as a semantic reward selector to train residual recovery policies in simulation, raising average success from 36.7% to 66.7% in sim and achieving 61.7% in zero-shot sim-to-real physical tests.
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Real-IKEA: Physical Fidelity is the Prerequisite for Robust Manipulation
Real-IKEA supplies 1,079 physically accurate articulated asset configurations from real IKEA parts together with resistance-calibrated simulation parameters that enable RL policies to discover robust hooking and levering behaviors.
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PInVerify: An Offline Embodied Benchmark for Active Instance Verification
PInVerify is a new offline embodied benchmark for active instance verification that supplies multi-view captures and 6-sector navigation topology, with MLLM baselines reaching 85.6% after fine-tuning but showing no reliable benefit from tested next-best-view strategies.
-
KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
KinDER is a new open-source benchmark that demonstrates substantial gaps in current robot learning and planning methods for handling physical constraints.
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asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics
asRoBallet achieves the first hardware deployment of an end-to-end RL policy for a humanoid ballbot by training in a high-fidelity simulation that models discrete roller mechanics and multi-channel friction for zero-shot transfer.
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MirrorBench: Evaluating Self-centric Intelligence in MLLMs by Introducing a Mirror
MirrorBench reveals that leading MLLMs perform far below humans on tasks requiring self-referential perception and representation, even at the simplest level.
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ART: Articulated Reconstruction Transformer
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
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RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation
A single RGB image is converted into a layered, simulation-ready robot scene that supports trajectory replay, synthetic data generation, and meaningful sim-real policy evaluation, plus a 564-scene DROID-Sim companion set.
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RMISC: A Large-scale Real-world Multivariate Corpus for Time Series Foundation Models
A curated 142-billion-point real-world multivariate time series corpus improves zero-shot forecasting when combined with existing synthetic and univariate pretraining data across four foundation models.
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ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Aligning temporal granularity, action subspaces, and train-test conditioning yields SOTA long-horizon mobile and fine-grained manipulation success for a unified world-action model.
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LLawCo: Learning Laws of Cooperation for Modeling Embodied Multi-Agent Behavior
LLawCo extracts misaligned behavioral patterns from agent failures to derive laws, incorporates them via SFT into LLM reasoning, and reports 4.5% and 6.8% success rate gains on PARTNR-Dialog and TDW-MAT benchmarks.
-
WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
WatchAct is a new benchmark of 3000 instances across 14 tasks in four cognitive domains for evaluating video-grounded robot manipulation, with current systems achieving at most 16.3% success.
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RoBoSR: Structured Scene Representations for Embodied Robotic Reasoning
RoBoSR uses structured object-centric scene graphs as an intermediate representation to enable causal reasoning and subtask planning in embodied robotics, outperforming baselines on benchmarks and real demos.
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Foresight: Failure Detection for Long-Horizon Robotic Manipulation with Action-Conditioned World Model Latents
Foresight detects failures in long-horizon robotic manipulation using latents from action-conditioned world models trained only on task-level labels and calibrated via functional conformal prediction.
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AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
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Whole-Body Inverse Kinematics with Graph Diffusion
GraphDiff-IK formulates inverse kinematics as a conditional graph diffusion process on kinematic graphs derived from URDF to generate joint configurations for single-arm, dual-arm, and multi-branch robots.
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Nautilus: From One Prompt to Plug-and-Play Robot Learning
A typed-contract harness with containerized 'chambers' and robotics-specific agent skills lets a coding LLM turn a single natural-language prompt into working reproduction, evaluation, and deployment workflows for robot learning.
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HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions
A task-conditioned two-stage system decouples grasp localization from interaction trajectory planning using specialized foundation models to improve generalization across heterogeneous object types.
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Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
VISER is a new visually realistic simulation benchmark for robot manipulation tasks that uses PBR materials and MLLM-assisted asset generation, achieving 0.92 Pearson correlation with real-world policy performance.
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EmbodiedGovBench: A Benchmark for Governance, Recovery, and Upgrade Safety in Embodied Agent Systems
EmbodiedGovBench is a new benchmark framework that measures embodied agent systems on seven governance dimensions including policy adherence, recovery success, and upgrade safety.
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FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos
FunRec reconstructs interactable 3D scenes with articulated parts from in-the-wild egocentric interaction videos, automatically discovering parts, estimating kinematics, and producing simulation-compatible meshes with large gains over prior methods.
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RoboPlayground: Democratizing Robotic Evaluation through Structured Physical Domains
RoboPlayground reframes robotic manipulation evaluation as a language-driven process over structured physical domains, letting users author varied yet reproducible tasks that reveal policy generalization failures.
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Physically Accurate Rigid-Body Dynamics in Particle-Based Simulation
PBD-R adds a momentum-conservation constraint to position-based dynamics to deliver physically accurate rigid-body dynamics while remaining computationally lighter than MuJoCo.
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RISE: Self-Improving Robot Policy with Compositional World Model
RISE combines a controllable dynamics model and progress value model into a closed-loop self-improving pipeline that updates robot policies entirely in imagination, reporting over 35% absolute gains on three real-world tasks.
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A Survey on Vision-Language-Action Models for Embodied AI
This is the first survey on vision-language-action models, providing a taxonomy across three lines, plus summaries of datasets, simulators, benchmarks, challenges, and future directions in embodied AI.
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Vision Language Action (VLA) Models for Unmanned Aerial Robotics and Bimanual Manipulation: A Review
Bimanual VLA coordination strategies, training recipes, and continuous action chunking transfer to unmanned aerial systems; the survey maps 183 works and lists fourteen shared research directions.
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MagicSim: A Unified Infrastructure for Executable Embodied Interaction
MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.
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PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning
PhysGraph reconstructs object-centric 3D geometry from RGB-D, decomposes objects into parts, infers materials and articulations via visual reasoning, and reports SOTA results on semantic segmentation, multi-object mass estimation, and articulation prediction.
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A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation
Authors perform a cross-simulator, cross-policy empirical study of sim-to-real correlation for VLA policies and distill guidance on using simulation for policy improvement.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
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StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
StereoPolicy fuses left-right image features via cross-attention to deliver consistent gains over RGB, RGB-D, point cloud, and multi-view baselines in simulation and real-robot manipulation tasks.
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Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
A survey proposing a three-level capability taxonomy (L1 Predictor, L2 Simulator, L3 Evolver) for world models across physical, digital, social, and scientific domains.
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From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
The paper surveys four classes of techniques that derive action-related supervision from human videos for VLA robot models and identifies three open challenges in episode structuring, embodiment grounding, and evaluation.
- RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies
- Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot