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Structured 3D Latents for Scalable and Versatile 3D Generation

Mixed citation behavior. Most common role is background (40%).

55 Pith papers citing it
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abstract

We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding. We employ rectified flow transformers tailored for SLAT as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Code, model, and data will be released.

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representative citing papers

Adaptive Volumetric Mechanical Property Fields Invariant to Resolution

cs.CV · 2026-06-16 · unverdicted · novelty 7.0

AdaVoMP predicts accurate dense spatially-varying Young's modulus, Poisson's ratio and density for 3D objects using an adaptive sparse voxel structure generated by a sparse transformer encoder-decoder at 16^3 higher resolution than prior fixed-voxel methods.

MeshTailor: Cutting Seams via Generative Mesh Traversal

cs.GR · 2026-03-28 · unverdicted · novelty 7.0

MeshTailor is a mesh-native generative model that uses ChainingSeams serialization and a dual-stream transformer with pointer layers to trace coherent seams vertex-by-vertex on 3D surfaces.

ATATA: One Algorithm to Align Them All

cs.CV · 2026-01-16 · unverdicted · novelty 7.0

ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.

Voxify3D: Pixel Art Meets Volumetric Rendering

cs.CV · 2025-12-08 · unverdicted · novelty 7.0

Voxify3D generates voxel art from 3D meshes via orthographic pixel supervision, patch-based CLIP alignment, and palette-constrained Gumbel-Softmax quantization, achieving 37.12 CLIP-IQA and 77.90% user preference.

SVG360: Editable Multiview Vector Graphics from a Single SVG

cs.CV · 2025-11-20 · unverdicted · novelty 7.0

SVG360 lifts a single SVG to a view-conditioned representation, uses spatial memory to propagate consistent parts across views, and applies structure-aware vectorization to produce editable multiview SVGs.

GenHSI: Controllable Generation of Human-Scene Interaction Videos

cs.CV · 2025-06-24 · unverdicted · novelty 7.0

GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D inpainting plus optimization, and then feeding them to pre-trained video diffusion.

Generative Relightable Avatars

cs.CV · 2026-06-21 · unverdicted · novelty 6.0

GRA combines UV-space material optimization and physics rendering with feed-forward texture refinement and a fine-tuned video-to-video diffusion model to achieve controllable, high-detail relighting of full-body avatars.

Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

cs.RO · 2026-06-17 · unverdicted · novelty 6.0

DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.

Surflo: Consistent 3D Surface Flow Model with Global State

cs.CV · 2026-06-11 · unverdicted · novelty 6.0

Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.

Fishbone: From One 3D Asset to a Million Controllable Edits

cs.CV · 2026-05-24 · unverdicted · novelty 6.0

Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.

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