Pith. sign in

hub Canonical reference

Habitat 3.0: A co-habitat for humans, avatars and robots

Canonical reference. 78% of citing Pith papers cite this work as background.

30 Pith papers citing it
Background 78% of classified citations
abstract

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities.

hub tools

citation-role summary

background 7 dataset 2

citation-polarity summary

representative citing papers

RescueBench: Can Embodied Agents Save Lives in the Wild ?

cs.CV · 2026-06-01 · unverdicted · novelty 7.0

RescueBench is a new diagnostic benchmark for multi-stage embodied search-and-rescue that shows no tested baselines complete the hardest tasks and identifies exploration and memory as independent failure modes.

PanoWorld: Geometry-Consistent Panoramic Video World Modeling

cs.CV · 2026-05-14 · unverdicted · novelty 6.0

PanoWorld adds depth consistency and trajectory consistency losses plus spherical adaptations to a pre-trained video model, plus a new PanoGeo dataset, to produce geometry-consistent 360 video.

Personalized Embodied Navigation for Portable Object Finding

cs.RO · 2024-03-14 · unverdicted · novelty 6.0

Transit-Aware Planning (TAP) enriches navigation policies with object transit data on Dynamic Object Maps, raising success rates by 21.1% in MP3D simulation and 18.3% in real-world tests for finding non-stationary targets.

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

cs.RO · 2026-06-16 · unverdicted · novelty 5.0

MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

cs.RO · 2026-06-06 · unverdicted · novelty 5.0

IntentNav is a spatial-visual imitation framework that infers human search intent via frontier labeling to train VLM policies for object navigation, reporting SOTA on MP3D and HM3D benchmarks with zero-shot transfer to wheeled, quadruped, and humanoid robots.

citing papers explorer

Showing 30 of 30 citing papers.