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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

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Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at \url{https://developer.nvidia.com/isaac-gym}.

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  • abstract Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https:
  • background methods in non-inertial environments before hardware deployment. They also provide scalable training envi- ronments for learning-based controllers. Compared with reduced- and full-order analytical models, they capture effects such as multi-contact, self-collision, and actuator dynamics that are often simplified or neglected. Widely used simulators, including MuJoCo [ 67], Isaac Gym [ 68], Isaac Lab [ 69], PyBullet [ 70], and RaiSim [ 71], fairly accurately describe multi-rigid-body dynamics and
  • background For the first term inCMSE, applying the central moment lemma from Lemma C.2: m2[ϕg]≤A1td+A 2 (L λ )2 t2d(140) For the second term inCMSE: π(|ϕg|2r) 1 r≤ ( Brtrdr +B 2r (L λ )2r t2rdr ) 1 r (141) ≤(B1t+B 2 (L λ )2 t2)d(142) m2e[g] 1 e≤B3 (L λ )2 td(143) For the third term inCMSE: π(|ϕ|2p) 1 p≤S1td(144) m2q(1+ 1 p )[g] 1 q≤S1+ 1 p (L λ )2+ 2 p t1+ 1 pd(145) Combining these results, we get (for the estimation ofEy∼p0|t[y|x]): ⏐⏐E [ µN(ϕ)−µ(ϕ) ]⏐⏐≤d N ( E 1 2 t 1 2 +E 1 L λt+E 1+ 1 2p (L λ )1+ 1 p t
  • background to improve robustness under uncertainty [8], [24]. At the same time, reinforcement and imitation learning have enabled increasingly capable contact-rich behaviors, including in-hand manipulation, precision assembly, and coordinated multi-arm action [25], [26], with physics-based simulation serving as a key enabler for large-scale training, benchmarking, and sim- to-real transfer [27], [28]. Overall, macroscale dexterous manipulation is characterized by high-DOF embodiments, multimodal sensing, a
  • dataset Overcooked-AI[81] Human-AI Coordination & Puzzles 2019 arXiv:1910.05789 EPyMARL[82] Grid-world Foraging 2020 arXiv:2006.07869 Robot Warehouse (RW ARE)[83] Multi-Robot Warehouse Logistics 2020 arXiv:2006.07869 Habitat 3.0[84] Interactive & Human-Robot Synergy 2023 arXiv:2310.13724 MA-Gym Cooperative Grid-world Settings 2021 GitHub: ma-gym VMAS[85] Vectorized 2D Physics Control 2022 arXiv:2207.03530 Isaac Gym[86] GPU-accelerated Physics Simulation 2021 arXiv:2108.10470 Part III: Standardized Suite
  • background policies improved adaptability [26], [29], [15]. Large-scale training with curricula and parallel simulation accelerated learning and broadened generalization [16], [23], supported by sim-to-real techniques such as dynamics and domain randomization [21], [27]. Standard policy optimization back- bones (e.g., PPO) remain dominant [25], often paired with high-throughput simulators [14]. Model-based and compli- ant control approaches further complement learned policies for stable bipedal walking [22
  • dataset are such that no single robot can reach across the entire table. Therefore, both robots must collaborate to complete the task, e.g., place the object at an intermediate location reachable by the other robot, which then completes the task by placing the object at the goal. Demonstration Data.We train our method entirely in simula- tion by replicating our hardware setup in the high-fidelity Isaac Gym simulator [42]. We collect pick-and-place demonstrations using a scripted controller that drives t

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HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning

cs.RO · 2026-06-07 · unverdicted · novelty 7.0

HARBOR is a new agentic harness framework that automates robot RL workflows end-to-end across 16 tasks in manipulation, locomotion, and dexterous control, matching or exceeding default configurations while enabling sim-to-real transfer.

TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes

cs.RO · 2026-06-24 · unverdicted · novelty 6.0

TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.

Revisiting Articulated Parts Perception in Robot Manipulation

cs.RO · 2026-06-06 · unverdicted · novelty 6.0

Proposes GPS representation for articulated parts, uses VR to annotate 41K frames across 234 objects, trains an RGB-D model, and achieves 73% success in heuristic manipulation policies on 9 objects.

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