LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
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ALFWorld: Aligning Text and Embodied Environments for Interactive Learning
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abstract
Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of success, prototypicality, and efficiency, all without moving a muscle. Once we see the kitchen in question, we can update our abstract plans to fit the scene. Embodied agents require the same abilities, but existing work does not yet provide the infrastructure necessary for both reasoning abstractly and executing concretely. We address this limitation by introducing ALFWorld, a simulator that enables agents to learn abstract, text based policies in TextWorld (C\^ot\'e et al., 2018) and then execute goals from the ALFRED benchmark (Shridhar et al., 2020) in a rich visual environment. ALFWorld enables the creation of a new BUTLER agent whose abstract knowledge, learned in TextWorld, corresponds directly to concrete, visually grounded actions. In turn, as we demonstrate empirically, this fosters better agent generalization than training only in the visually grounded environment. BUTLER's simple, modular design factors the problem to allow researchers to focus on models for improving every piece of the pipeline (language understanding, planning, navigation, and visual scene understanding).
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- abstract Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of success, prototypicality, and efficiency, all without moving a muscle. Once we see the kitchen in question, we can update our abstract plans to fit the scene. Embodied agents require the same abilities, but existing work does not yet provide the infrastructure necessary for both reasoning abstractly and executing concretely. We address this limitation by introducing ALFWorld, a simulator that enables agents to learn abstr
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representative citing papers
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citing papers explorer
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BiPACE improves LLM agent policy optimization by using bisimulation proxies from hidden states for step clustering and action-conditioned baselines for advantage estimation, raising success rates on ALFWorld, WebShop, and TextCraft.
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Beyond Next-Observation Prediction: Agent-Authored World Modeling for Sequential Decision Making
AAWM builds training targets for world models by retrieving and synthesizing transition evidence based on the policy's self-identified decision needs at each state.
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SAGE-OPD: Selective Agent-Guided Intervention for Multi-Turn On-Policy Distillation
SAGE-OPD improves multi-turn OPD via turn-level selective intervention, teacher-confidence weighting, and loss normalization, reporting up to 13.3% relative gain in ALFWorld unseen success rate over standard OPD.
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Co-Evolving Skill Generation and Policy Optimization
Framework estimates context-dependent marginal utility of candidate skills via reward gaps in matched base vs. skill-augmented rollouts to filter skills and co-train policy as generator.
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ElasticMem: Latent Memory as a Learnable Resource for LLM Agents
ElasticMem enables LLM agents to learn adaptive latent memory retrieval and elastic budget allocation, improving QA accuracy by 24-26% and ALFWorld success by 27-66% over baselines with lower token cost.
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The LLM-as-Environment-Engineer framework lets the policy model redesign its own RL environments on the new MAPF-FrozenLake testbed, outperforming larger models and fixed baselines with Qwen3-4B.
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AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents
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