The reviewed record of science sign in
Pith

arxiv: 2210.07474 · v5 · pith:FOIIRGRW · submitted 2022-10-14 · cs.CV · cs.AI· cs.CL· cs.LG

SQA3D: Situated Question Answering in 3D Scenes

Reviewed by Pithpith:FOIIRGRWopen to challenge →

classification cs.CV cs.AIcs.CLcs.LG
keywords reasoningsqa3dquestionscenescenessituationunderstandingagent
0
0 comments X
read the original abstract

We propose a new task to benchmark scene understanding of embodied agents: Situated Question Answering in 3D Scenes (SQA3D). Given a scene context (e.g., 3D scan), SQA3D requires the tested agent to first understand its situation (position, orientation, etc.) in the 3D scene as described by text, then reason about its surrounding environment and answer a question under that situation. Based upon 650 scenes from ScanNet, we provide a dataset centered around 6.8k unique situations, along with 20.4k descriptions and 33.4k diverse reasoning questions for these situations. These questions examine a wide spectrum of reasoning capabilities for an intelligent agent, ranging from spatial relation comprehension to commonsense understanding, navigation, and multi-hop reasoning. SQA3D imposes a significant challenge to current multi-modal especially 3D reasoning models. We evaluate various state-of-the-art approaches and find that the best one only achieves an overall score of 47.20%, while amateur human participants can reach 90.06%. We believe SQA3D could facilitate future embodied AI research with stronger situation understanding and reasoning capability.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 25 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?

    cs.CV 2026-05 accept novelty 8.0

    Introduces the TVR active viewpoint-matching task and TVRBench indoor simulation benchmark, where foundation models start at low single-digit success rates but reach 51.4% after visual-action SFT and multi-turn GRPO p...

  2. SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

    cs.AI 2026-06 unverdicted novelty 7.0

    SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.

  3. Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?

    cs.CV 2026-05 unverdicted novelty 7.0

    Frontier VLMs overconfidently answer spatial questions under occlusion (~30% accuracy) and perspective ambiguity (<10% accuracy) instead of abstaining, and often fail to select helpful additional views.

  4. ArchSIBench: Benchmarking the Architectural Spatial Intelligence of Vision-Language Models

    cs.CV 2026-05 unverdicted novelty 7.0

    ArchSIBench is a new benchmark dataset and evaluation suite that measures vision-language models on architectural spatial intelligence across 17 subtasks, showing most models lag human baselines especially in transfor...

  5. SpatialMosaic: A Multiview VLM Dataset for Partial Visibility

    cs.CV 2025-12 unverdicted novelty 7.0

    SpatialMosaic introduces a 2M-pair multi-view QA dataset and 1M-pair benchmark for MLLMs on spatial reasoning under partial visibility, plus a hybrid baseline that integrates 3D reconstruction models as geometry encoders.

  6. POMA-3D: The Point Map Way to 3D Scene Understanding

    cs.CV 2025-11 unverdicted novelty 7.0

    POMA-3D learns self-supervised 3D scene representations from point maps and improves performance on geometric 3D tasks including navigation and scene retrieval.

  7. CAIRN: Cross-Room 3D Scene Understanding with Topology-Aware Large Multimodal Models

    cs.CV 2026-07 conditional novelty 6.0

    A topology-aware 3D-LLM with hierarchical masked attention and geometric bias outperforms prior 3D-LLMs on a new multi-room scene understanding benchmark built from HM3D.

  8. PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding

    cs.CV 2026-06 unverdicted novelty 6.0

    PAR3D is a part-aware 3D-MLLM framework with ScenePart dataset, Part-Aware 3D Representation Learning, and Hierarchical Segmentation Query Generation to improve part-level 3D scene understanding.

  9. Zero-Shot 3D Question Answering via Hierarchical View-to-Token Transportation

    cs.CV 2026-06 unverdicted novelty 6.0

    KeyVT improves zero-shot 3D question answering by hierarchically selecting semantically and geometrically relevant views and using optimal transport to extract representative tokens from them.

  10. Unlocking Dense Metric Depth Estimation in VLMs

    cs.CV 2026-05 unverdicted novelty 6.0

    DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new in...

  11. Unlocking Dense Metric Depth Estimation in VLMs

    cs.CV 2026-05 unverdicted novelty 6.0

    DepthVLM attaches a depth head to VLMs for native dense metric depth prediction alongside language outputs using a two-stage unified training schedule and a new indoor-outdoor benchmark.

  12. Uncovering and Shaping the Latent Representation of 3D Scene Topology in Vision-Language Models

    cs.CV 2026-05 unverdicted novelty 6.0

    VLMs possess a latent 3D scene topology subspace corresponding to Laplacian eigenmaps that can be causally shaped via Dirichlet energy regularization to improve spatial task performance by up to 12.1%.

  13. Geometry-Guided 3D Visual Token Pruning for Video-Language Models

    cs.CV 2026-04 conditional novelty 6.0

    Geo3DPruner uses geometry-aware global attention and two-stage voxel pruning to remove 90% of visual tokens from spatial videos while keeping over 90% of original performance on 3D scene benchmarks.

  14. RGB-Pointmap Pretraining for Unified 3D Scene Understanding

    cs.CV 2026-04 unverdicted novelty 6.0

    UniScene3D learns unified 3D scene representations from colored pointmaps using contrastive CLIP pretraining plus cross-view geometric and grounded view alignments, achieving state-of-the-art results on viewpoint grou...

  15. Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM

    cs.CV 2026-03 unverdicted novelty 6.0

    Chat-Scene++ improves 3D scene understanding in multimodal LLMs by representing scenes as context-rich object sequences with identifier tokens and grounded chain-of-thought reasoning, reaching state-of-the-art on five...

  16. Feeling the Space: Egomotion-Aware Video Representation for Efficient and Accurate 3D Scene Understanding

    cs.CV 2026-03 unverdicted novelty 6.0

    Motion-MLLM integrates IMU egomotion data into MLLMs using cascaded filtering and asymmetric fusion to ground visual content in physical trajectories for scale-aware 3D understanding, achieving competitive accuracy at...

  17. MiMo-Embodied: X-Embodied Foundation Model Technical Report

    cs.RO 2025-11 unverdicted novelty 6.0

    MiMo-Embodied is a single foundation model that achieves state-of-the-art results on 17 embodied AI benchmarks and 12 autonomous driving benchmarks through multi-stage learning, curated data, and CoT/RL fine-tuning th...

  18. Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence

    cs.CV 2025-05 unverdicted novelty 6.0

    Spatial-MLLM boosts MLLM spatial intelligence from 2D inputs via dual encoders initialized from geometry models plus space-aware sampling, claiming state-of-the-art results.

  19. Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence

    cs.CV 2025-05 unverdicted novelty 6.0

    Spatial-MLLM adds a 3D spatial encoder initialized from a visual geometry model and space-aware frame sampling to MLLMs to improve spatial understanding and reasoning from purely 2D visual inputs.

  20. VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction

    cs.CV 2025-05 unverdicted novelty 6.0

    VLM-3R augments VLMs with implicit 3D tokens from monocular video via geometry encoding and 200K+ 3D reconstructive QA pairs, plus a new 138K-pair temporal benchmark, to support spatial and embodied reasoning.

  21. Motion-aware Contrastive Learning for Temporal Panoptic Scene Graph Generation

    cs.CV 2024-12 unverdicted novelty 6.0

    Motion-aware contrastive learning on mask tubes improves temporal panoptic scene graph generation over pooling-based methods on video and 4D datasets.

  22. Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents

    cs.AI 2023-02 conditional novelty 6.0

    DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.

  23. Learning Geometric Representations from Videos for Spatial Intelligent Multimodal Large Language Models

    cs.CV 2026-06 unverdicted novelty 5.0

    GeoVR distills camera pose, depth, scale, and multi-scale 3D features from pre-trained models into MLLMs via video supervision to improve spatial reasoning.

  24. Extending Embodied Question Answering from Perception to Decision

    cs.RO 2026-05 unverdicted novelty 5.0

    Introduces EQA-Decision dataset with 4M+ QA pairs across four embodied reasoning dimensions and RoboDecision baseline for joint perception-reasoning-decision evaluation.

  25. Intelligent Automation for Embodied Benchmark Construction: Pipelines, Embodiments, Simulators, and Trends

    cs.RO 2026-06 unverdicted novelty 3.0

    Automation in embodied benchmark construction shifts costs from acquisition toward validation, auditability, version control, and long-term governance instead of simply lowering total cost.