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Paper Citation Record · LEDGER

3D Gaussian Splatting for Real-Time Radiance Field Rendering

As of 8 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 34 inbound Pith citation observations for arXiv:2308.04079.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2308.04079 v1

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 34 of 34 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 34 of 34 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-08T00:49:38.144925Z

measured 1 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-05T02:28:24.338817Z

Reference resolution

0 of 0 outbound references displayed

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  • malformed identifier0
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External citation measurements

30
pith, observed 2026-08-05T02:28:24.338817Z

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation 34dd956d-1cf6-4862-b1c3-71d2fa45c80b · inbound

Adaptive Framework for Ambient Intelligence in Rehabilitation Assistance cites this paper.

Adaptive Framework for Ambient Intelligence in Rehabilitation Assistance 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 12

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unresolved
no resolver link, observed 2026-08-06T18:20:01.366114Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T18:20:01.366114Z digest=sha256:5b04fc9ab2ae8afe7aa95c69e62ff75cb8ee3f3705a2412b0cb316eab1f63223

Observation de6f7ec3-bdbc-4ca9-95b9-5fe80d89245c · inbound

4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation cites this paper.

4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 31

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unresolved
no resolver link, observed 2026-08-06T00:02:34.653607Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T00:02:34.653607Z digest=sha256:46cbbd16d10ab9324a7976f91086a9e57df42dfba459f9b88feb184d96ed32ba

Observation f5478e85-33b1-4638-8ae3-ddd4a1053ec3 · inbound

SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models cites this paper.

SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-03T21:59:01.067222Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T21:59:01.067222Z digest=sha256:a796f451ebef12ccc202bba9018c7c10fe4551b9a6f7e15dd3aafb346c761ef7

Observation adcbb451-7ce1-48e6-b461-a59c6aa99e30 · inbound

DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization cites this paper.

DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-03T19:49:23.540710Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T19:49:23.540710Z digest=sha256:778f4472f485010ec50b44a5a470cebc2e0d53d6d8141ac3d8c745938e920752

Observation 657c7797-5996-4439-bf23-d3f1b392ad52 · inbound

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments cites this paper.

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-03T13:00:55.159359Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-03T13:00:55.159359Z digest=sha256:aaf8905e2db04b5b424cac23588f8cd83e63f96653da5931f46ae4fb28bbc828

Observation 8cae2fa7-12d6-4225-b70c-8bf9821ed87e · inbound

TrianguLang: Geometry-Aware Semantic Consensus for Pose-Free 3D Localization cites this paper.

TrianguLang: Geometry-Aware Semantic Consensus for Pose-Free 3D Localization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 16

Resolution
verified exact
arxiv_id, observed 2026-05-15T15:16:09.949891Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-15T15:12:23.459579Z digest=sha256:4b9b33a0e679fbe9a693de74f787d59166649efd57256f8145c460ec171caae6

Observation 2b1e9776-57e9-47c4-a4bd-594e9243b1bb · inbound

GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation cites this paper.

GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 32

Resolution
malformed identifier
no resolver link, observed 2026-07-13T17:23:44.758186Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T17:23:44.758186Z digest=sha256:aacea3611979b2f8b3a02d878c8b15066273d2e38cdca189be5ff99eab484858

Observation be5e76ee-33d8-4f5d-b191-a8aff28053d9 · inbound

Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision cites this paper.

Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 18

Resolution
verified exact
arxiv_id, observed 2026-05-13T20:53:15.940395Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-13T20:49:57.757693Z digest=sha256:cf0adbaba8a98c9a0379efa7c959a9255898f34d5f13194322a0dcc549ffb300

Observation 9431871a-10a9-4a09-a68d-c1a43d08e293 · inbound

G-EDF-Loc: 3D Continuous Gaussian Distance Field for Robust Gradient-Based 6DoF Localization cites this paper.

G-EDF-Loc: 3D Continuous Gaussian Distance Field for Robust Gradient-Based 6DoF Localization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
verified exact
arxiv_id, observed 2026-05-10T22:20:48.451273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-10T19:58:13.880435Z digest=sha256:949ac86f3d41e9d4f3923235df8f19f541f9802e5c6345065f22640fd2541f1e

Observation 70cda9f6-907b-412f-be40-025e40df44b7 · inbound

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations cites this paper.

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 23

Resolution
verified exact
arxiv_id, observed 2026-05-10T17:55:40.776927Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-10T17:55:21.714088Z digest=sha256:33fc5e50abf3c593277ff04b018192d1b3cf319ed0bb11935a427e6453aff46e

Observation 0d5342f3-af92-4dc6-bee6-35b162264ec6 · inbound

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting cites this paper.

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 8

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:36:05.353911Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-10T15:24:35.763756Z digest=sha256:a7209b4d39fb8c5a5b13819136e557bd481a6abc42642bc981bf2891d48f564a

Observation 7492f014-ff7a-41ba-8834-43dec17ef184 · inbound

From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation cites this paper.

From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 23

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verified exact
arxiv_id, observed 2026-05-10T08:48:01.837476Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-10T08:45:46.944379Z digest=sha256:59b8ab68a99c5a46d00fef4b84f2a0baea0978551022a5f0522d299d896870d5

Observation 89f9afcf-b532-4552-bd51-d8be7f5eaca2 · inbound

Mesh Based Simulations with Spatial and Temporal awareness cites this paper.

Mesh Based Simulations with Spatial and Temporal awareness 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 55

Resolution
metadata mismatch
arxiv_id, observed 2026-05-09T22:13:58.445542Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-05-09T15:00:51.468683Z digest=sha256:1b038fb09f6eaeec6901fa86d598cd9e0d66fe6ed1a83fc9e01dd53bd0745270

Observation ed188ca7-2fef-4051-b8a9-7e474c57c77d · inbound

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting cites this paper.

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 1

Resolution
verified exact
arxiv_id, observed 2026-05-09T05:55:29.591241Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-08T19:24:32.034989Z digest=sha256:f12861ca0c1a8475228493e18edef05f064108b369b5b37b3a60d9f1c9281c66

Observation f22dde8d-ad0a-49bc-b2d9-40783b686bb6 · inbound

SpatialPrompt: XR-Based Spatial Intent Expression as Executable Constraints for AI Generative 3D Design cites this paper.

SpatialPrompt: XR-Based Spatial Intent Expression as Executable Constraints for AI Generative 3D Design 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 13

Resolution
verified exact
arxiv_id, observed 2026-05-11T03:35:55.557586Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-11T03:34:23.232053Z digest=sha256:70252067340fb4fb3f982f3cd4f0fe37a260a7a3e48cc34337087e829d81d22c

Observation 5b14a535-9c70-44d7-8863-2b2fe5e61373 · inbound

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos cites this paper.

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 31

Resolution
verified exact
arxiv_id, observed 2026-05-22T06:31:10.279713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-05-22T06:27:21.559658Z digest=sha256:15be1a8a96eede5ea4078ddb55b7bc8fe71a414efeb1b9fe0a13725e3ee0c2e7

Observation af34c294-8f8e-4b9c-87df-7f22bc80f5af · inbound

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction cites this paper.

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 5

Resolution
verified exact
arxiv_id, observed 2026-06-29T22:44:01.306573Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-29T22:43:47.031006Z digest=sha256:873baeb86d1d3e0faca8e54d05b1e0a8c1a7c9144e67ada906fa34853aba4fe3

Observation 1474a400-96e1-4fab-a5e8-8c77f0fbdafd · inbound

Learning Representations from 3D Gaussian Splats cites this paper.

Learning Representations from 3D Gaussian Splats 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 10

Resolution
verified exact
arxiv_id, observed 2026-06-29T08:43:15.400770Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-29T08:38:34.337340Z digest=sha256:39347e07017fe2c88cc78d678badc5432b5523325900b163326fbf572b262260

Observation ab2d2e3e-c5d5-446a-bd99-ae33cef4fa8a · inbound

Physically Viable World Models: A Case for Query-Conditioned Embodied AI cites this paper.

Physically Viable World Models: A Case for Query-Conditioned Embodied AI 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 43

Resolution
verified exact
arxiv_id, observed 2026-06-29T09:13:16.487056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-29T06:55:57.801162Z digest=sha256:03e2ba6284f7ab7df5de96927c07845024cf6bc9fba82a8ab3e3dc3d872e4ce1

Observation e55aecb4-28dc-4c42-9dea-6a189092666d · inbound

WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos cites this paper.

WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 15

Resolution
verified exact
arxiv_id, observed 2026-07-01T22:26:17.837864Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-28T15:22:55.691780Z digest=sha256:057677bd17392540a498025f94744220d5a5210c47b29f60a1f76491697df8c2

Observation e3271e43-5d63-4ddd-9362-952f3f2b437b · inbound

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation cites this paper.

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
verified exact
arxiv_id, observed 2026-07-02T02:26:27.341034Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-28T10:52:51.616160Z digest=sha256:0a68b7a38dc9e1deedca3a472257b469e7c35cb6deed2f08bf9b07511aebeade

Observation efe9c88e-aef5-44a1-b1e9-626c515d80e0 · inbound

Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars cites this paper.

Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 35

Resolution
verified exact
arxiv_id, observed 2026-07-02T12:36:56.716813Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-28T02:01:33.830178Z digest=sha256:8f96ff8a557116208fcff72084eb57f242ec33b3a39f0c3bb9a0272d0b5b24d5

Observation b5c29d31-cf0b-4b4f-a6fa-34db7feca9f4 · inbound

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms cites this paper.

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 100

Resolution
metadata mismatch
arxiv_id, observed 2026-07-04T16:09:57.029540Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-06-26T00:55:45.249720Z digest=sha256:37826b64c601213faae1e1557a49bb27653063fe98c13f27f657b1204a268125

Observation bd525baf-7dcd-42ec-b88b-368e0069fd9c · inbound

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight cites this paper.

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 9

Resolution
verified exact
arxiv_id, observed 2026-07-02T11:06:52.532880Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-07-02T10:58:35.041281Z digest=sha256:9eb0e04272e33ddcba605390b64afa7e552cf8c27ba9b81c45ca8af269dfee80

Observation c3569dfc-a9cb-4eee-a971-0b8e40399e2d · inbound

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation cites this paper.

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 16

Resolution
verified exact
arxiv_id, observed 2026-07-03T16:18:37.496661Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-07-03T16:13:41.928049Z digest=sha256:0d505a596f8f57eff94975afe8e6a3456f66bfdceaf6621770e2d173275bde22

Observation ee3fd03c-85c9-4ced-aa24-4287129e93bd · inbound

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation cites this paper.

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-07-12T08:36:06.846852Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-12T08:36:06.846852Z digest=sha256:79fab7cb0525dcd1d4da3173190023b6708232a0ac209bb31da9a7bead272a17

Observation a8e00ab3-5fc3-4441-90c9-e53068534a79 · inbound

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI cites this paper.

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:26:11.032256Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=pdf_text observed=2026-07-09T10:23:43.152297Z digest=sha256:63d3b8472bd235f2785e3af931cb551878dfc1ba9980bfbd7c897878f079f574

Observation f2fe6f47-553b-4d3b-b222-40af8bd945bb · inbound

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI cites this paper.

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-07-14T15:45:33.047936Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T15:45:33.047936Z digest=sha256:6312cabfec68324b7097598018359b00732667a28eb31a8d215118e87fd471d5

Observation 4a7180e0-7c64-44b6-a6c7-862d02410bc0 · inbound

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting cites this paper.

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-01T14:25:34.460334Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T14:25:34.460334Z digest=sha256:399add3b23f0213cdc1f9bf47ea4e1dea8f96da3d5a8eca0384cedd817bbee21

Observation 5d07b151-41f5-45e1-bc83-a19c442b6cf5 · inbound

PRIME-SVR: Physics-infoRmed Implicit Multi-Echo Slice-to-Volume Reconstruction for Fetal T2 mapping cites this paper.

PRIME-SVR: Physics-infoRmed Implicit Multi-Echo Slice-to-Volume Reconstruction for Fetal T2 mapping 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-01T10:43:55.408906Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-01T10:43:55.408906Z digest=sha256:6b6fa62919ac94d27d7813e9f275812c9c09496d79b93770676bf4e6bf4a4148

Observation 630adcf6-c499-42ee-81bc-017f7d9216f3 · inbound

SiPhy: Single-Image Physical Property Reasoning cites this paper.

SiPhy: Single-Image Physical Property Reasoning 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-01T05:05:45.843461Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T05:05:45.843461Z digest=sha256:1052bb42f635cdd583dbcf62e12251dbf9c3999068454b25088bb51b205b66b6

Observation 7f34c308-c56b-445f-aca9-fb21926c15aa · inbound

Gaussian Volumetric Representation for Efficient Shear-Warp Visualization cites this paper.

Gaussian Volumetric Representation for Efficient Shear-Warp Visualization 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-01T02:43:01.628890Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T02:43:01.628890Z digest=sha256:2cf3cfaf87e779f4c7b6b835fdda03d3bd1456f66c5dd05ff18041e7f8fbaf51

Observation 270d5609-91cd-4f56-a308-037df564de9b · inbound

Quo Vadis, World Modeling? cites this paper.

Quo Vadis, World Modeling? 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 81

Resolution
unresolved
no resolver link, observed 2026-08-07T00:14:00.691150Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T00:14:00.691150Z digest=sha256:9ba391a868d64b15bf7f1ca7bc35befb49da095c18040a32a2a24fc6e5a4c8db

Observation 8a839dfd-7458-418f-8d89-7fa82262b05b · inbound

G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation cites this paper.

G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Reference 17

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