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LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning

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arxiv 2309.06440 v1 pith:5C2KZVW4 submitted 2023-09-12 cs.RO cs.AIcs.CVcs.LGcs.SYeess.SY

LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning

classification cs.RO cs.AIcs.CVcs.LGcs.SYeess.SY
keywords handleaplearninglow-costanthropomorphicbeencostdexterous
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Dexterous manipulation has been a long-standing challenge in robotics. While machine learning techniques have shown some promise, results have largely been currently limited to simulation. This can be mostly attributed to the lack of suitable hardware. In this paper, we present LEAP Hand, a low-cost dexterous and anthropomorphic hand for machine learning research. In contrast to previous hands, LEAP Hand has a novel kinematic structure that allows maximal dexterity regardless of finger pose. LEAP Hand is low-cost and can be assembled in 4 hours at a cost of 2000 USD from readily available parts. It is capable of consistently exerting large torques over long durations of time. We show that LEAP Hand can be used to perform several manipulation tasks in the real world -- from visual teleoperation to learning from passive video data and sim2real. LEAP Hand significantly outperforms its closest competitor Allegro Hand in all our experiments while being 1/8th of the cost. We release detailed assembly instructions, the Sim2Real pipeline and a development platform with useful APIs on our website at https://leap-hand.github.io/

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Forward citations

Cited by 17 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing

    cs.RO 2026-04 accept novelty 7.0

    An acoustic dimer of two subwavelength scatterers can achieve unidirectional transverse scattering (transverse Kerker effect) while maintaining strong overall scattering.

  2. FingerEye: Learning Dexterous Manipulation with Continuous Vision-Tactile Sensing

    cs.RO 2026-04 unverdicted novelty 7.0

    FingerEye delivers continuous vision-tactile sensing via binocular RGB cameras and marker-tracked compliant ring deformation, supporting imitation learning policies that generalize across object variations for tasks l...

  3. BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes

    cs.RO 2026-04 unverdicted novelty 7.0

    BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.

  4. Rodrigues Network for Learning Robot Actions

    cs.RO 2025-06 unverdicted novelty 7.0

    Proposes Rodrigues Network using a learnable Neural Rodrigues Operator to add kinematic inductive biases for improved robot action learning and prediction.

  5. DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

    cs.RO 2026-07 conditional novelty 6.0

    A modular benchmark of 100 dexterous manipulation tasks across 3 arms and 6 hands with 3,180 demonstrations reveals that current policies (Diffusion Policy, DP3, OpenVLA, π0.5) achieve only 34% mean success, exposing ...

  6. Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience

    cs.RO 2026-06 unverdicted novelty 6.0

    SCORE constrains sim RL to the support of a real-data policy via flow steering, raising average success on eight dexterous tasks from 37.8% to 89.9%.

  7. Generating Robot Hands from Human Demonstrations

    cs.RO 2026-06 unverdicted novelty 6.0

    Optimization of robot hand morphologies from large-scale human motion data via inverse kinematics and RL acceleration yields fabricated hands with strong teleoperation performance.

  8. Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    A double-soft-belt finger module adds translation, pitch, and roll to parallel grippers for improved in-hand manipulation at low cost.

  9. Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning

    cs.RO 2026-06 unverdicted novelty 6.0

    Real2Sim tactile calibration, layout-aware encoder pretraining, and diffusion policy aggregation from object-specific RL experts enable 27% real-world success in blind grasping on a LEAP Hand for 10 seen and 10 unseen...

  10. Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

    cs.RO 2026-06 unverdicted novelty 6.0

    Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with i...

  11. RGB-S: Image-Aligned Tactile Saliency for Robust Dexterous Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    RGB-S projects tactile contacts onto images as force-modulated Gaussian saliency maps via kinematics and zero-initialized conditioning, raising real-world occluded dexterous manipulation success by 26.7 percentage poi...

  12. Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

    cs.RO 2026-05 unverdicted novelty 6.0

    Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.

  13. Function-based Parametric Co-Design Optimization of Dexterous Hands

    cs.RO 2026-04 unverdicted novelty 6.0

    A unified parametric framework optimizes dexterous hand designs by combining structure, kinematics, and fine surface geometry for grasp stability in simulation and real-world tests.

  14. Decoding High-Dimensional Finger Motion from EMG Using Riemannian Features and RNNs

    cs.LG 2026-04 unverdicted novelty 6.0

    TRR combines multi-band Riemannian features with a GRU to decode high-dimensional finger kinematics from EMG, achieving 9.79° intra-subject and 16.71° cross-subject average absolute error while running at ~10 Hz on a ...

  15. One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation

    cs.RO 2026-02 unverdicted novelty 6.0

    A unified parameter space and canonical URDF enable cross-embodiment dexterous grasping policies with 81.9% zero-shot success on unseen hands like the 3-finger LEAP Hand.

  16. DexLink Hand: A Compact, Affordable, 16-DOF Linkage-Driven Hand with Human-Like Dexterity

    cs.RO 2026-06 unverdicted novelty 5.0

    DexLink Hand is a linkage-driven 16-DOF anthropomorphic robotic hand prototype with embedded actuation that achieves maximum Kapandji score and all 33 Feix grasp types in a human-scale, low-cost package.

  17. NoContactNoWorries: Estimating Contact through Vision and Proprioception for In-Hand Dexterous Manipulation

    cs.RO 2026-06 unverdicted novelty 4.0

    A multimodal transformer fuses RGB-D vision and proprioception to predict binary contact states, supporting RL agents for in-hand reorientation that generalize to novel objects in simulation and on a real robot.