Pith. sign in

REVIEW 43 cited by

ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2006.13171 v2 pith:YDYQHX3J submitted 2020-06-23 cs.CV cs.RO

ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects

classification cs.CV cs.RO
keywords navigatingobjectnavobjectrecommendationstaskagentembodiedenvironment
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

We revisit the problem of Object-Goal Navigation (ObjectNav). In its simplest form, ObjectNav is defined as the task of navigating to an object, specified by its label, in an unexplored environment. In particular, the agent is initialized at a random location and pose in an environment and asked to find an instance of an object category, e.g., find a chair, by navigating to it. As the community begins to show increased interest in semantic goal specification for navigation tasks, a number of different often-inconsistent interpretations of this task are emerging. This document summarizes the consensus recommendations of this working group on ObjectNav. In particular, we make recommendations on subtle but important details of evaluation criteria (for measuring success when navigating towards a target object), the agent's embodiment parameters, and the characteristics of the environments within which the task is carried out. Finally, we provide a detailed description of the instantiation of these recommendations in challenges organized at the Embodied AI workshop at CVPR 2020 http://embodied-ai.org .

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 43 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?

    cs.CV 2026-05 accept novelty 8.0

    Introduces the TVR active viewpoint-matching task and TVRBench indoor simulation benchmark, where foundation models start at low single-digit success rates but reach 51.4% after visual-action SFT and multi-turn GRPO p...

  2. When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

    cs.AI 2026-05 unverdicted novelty 8.0

    LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.

  3. SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

    cs.AI 2026-05 unverdicted novelty 8.0

    SimWorld Studio uses a self-evolving coding agent to generate adaptive 3D environments that improve embodied agent performance, with reported gains of 18 points over fixed environments in navigation tasks.

  4. SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

    cs.AI 2026-05 accept novelty 8.0

    SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.

  5. Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI

    cs.CV 2021-09 accept novelty 8.0

    HM3D offers 1000 building-scale 3D environments that are larger and higher-fidelity than existing datasets, enabling better-performing embodied AI agents for tasks like PointGoal navigation.

  6. LIME: Learning Intent-aware Camera Motion from Egocentric Video

    cs.RO 2026-07 unverdicted novelty 7.0

    LIME formulates language-conditioned camera motion as predicting SE(3) target poses from RGB and intent text, using mined multi-intent supervision from egocentric video and a flow-matching pose head.

  7. POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation

    cs.RO 2026-05 unverdicted novelty 7.0

    POINav-Bench provides the first high-fidelity real-world benchmark for POI-goal VLN using 3DGS reconstructions of 126k m² with 163 POIs, supported by a Brain-Action framework and 70K real signage-entrance dataset.

  8. IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction

    cs.CV 2026-05 unverdicted novelty 7.0

    IntentionNav is a new benchmark showing that VLMs infer intended targets from implicit instructions in 48% of cases but achieve only 25% terminal success and 5.5% grounded success in active navigation.

  9. ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

    cs.AI 2026-05 unverdicted novelty 7.0

    ProCompNav improves success rate and shortens user responses in ambiguous instance navigation by using comparative binary questions that prune a candidate pool rather than requesting detailed descriptions.

  10. ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

    cs.AI 2026-05 unverdicted novelty 7.0

    ProCompNav disambiguates ambiguous instance navigation queries via candidate-pool construction followed by attribute-based comparative binary questions that prune distractors, yielding higher success rates and shorter...

  11. Action-guided generation of 3D functionality segmentation data

    cs.CV 2025-11 unverdicted novelty 7.0

    SynthFun3D generates synthetic 3D functionality segmentation data from action descriptions via object retrieval and scene arrangement, yielding consistent gains of +2.2 mAP, +6.3 mAR, and +5.7 mIoU when augmenting rea...

  12. From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation

    cs.RO 2026-07 conditional novelty 6.5

    REALM, a visibility-aware plug-and-play last-meters module trained on the new REVERIE-AIM dataset, consistently raises instance proximity and grounding success on four VLN backbones.

  13. ABot-N1: Toward a General Visual Language Navigation Foundation Model

    cs.CV 2026-07 conditional novelty 6.0

    A slow–fast VLN model that routes five navigation tasks through CoT plus image-space pixel goals reaches SOTA on established and new urban benchmarks, including 77.3% POI arrival.

  14. ABot-N1: Toward a General Visual Language Navigation Foundation Model

    cs.CV 2026-07 unverdicted novelty 6.0

    ABot-N1 decouples VLN into a slow CoT reasoner that outputs pixel goals and a fast action expert, claiming large SOTA gains on urban POI and multi-task navigation.

  15. SAGE-Nav: Leveraging LLM Planning and Alignment Fusion for Hierarchical Scene Graph-Guided Navigation

    cs.RO 2026-06 unverdicted novelty 6.0

    SAGE-Nav decouples LLM global planning from reactive control via hierarchical scene graphs and alignment fusion, reporting SOTA results on i-THOR and RoboTHOR with improved efficiency and zero-shot generalization.

  16. SurveilNav: Collaborative Object Goal Navigation with Robot and Surveillance System

    cs.RO 2026-06 unverdicted novelty 6.0

    SurveilNav integrates robot local perception with multi-view surveillance for improved collaborative object goal navigation and reports SOTA results on HM3D.

  17. NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation

    cs.RO 2026-06 unverdicted novelty 6.0

    NavWAM is a diffusion-transformer policy that jointly learns future observation prediction, goal-progress values, and action chunks in a shared latent sequence for goal-conditioned visual navigation.

  18. Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation

    cs.RO 2026-05 unverdicted novelty 6.0

    A zero-shot unified agent for VLN-CE, ObjectNav, EQA and Aerial-VLN on wheeled, quadruped, humanoid and UAV platforms that translates language and vision inputs into actions via MLLMs plus TDM and SCB mechanisms, matc...

  19. When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

    cs.AI 2026-05 conditional novelty 6.0

    LongAct benchmark reveals top VLMs reach only 59% goal completion and 16% full success on long-horizon household tasks, while HoloMind agent improves results via DAG planner, multimodal spatial memory, episodic memory...

  20. ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

    cs.AI 2026-05 unverdicted novelty 6.0

    ProCompNav builds a candidate pool from ambiguous queries then uses pool-splitting binary questions for disambiguation, improving success rate and shortening responses on CoIN-Bench and TextNav.

  21. An Efficient Beam Search Algorithm for Active Perception in Mobile Robotics

    cs.RO 2026-04 unverdicted novelty 6.0

    Node-wise beam search with expected gain and RRAG graph construction outperforms prior active perception methods by at least 20% on representative tasks.

  22. ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation

    cs.CV 2026-04 unverdicted novelty 6.0

    ESCAPE combines spatio-temporal fusion mapping for depth-free 3D memory with a memory-driven grounding module and adaptive execution policy to reach 65.09% success on ALFRED test-seen long-horizon mobile manipulation tasks.

  23. Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

    cs.RO 2026-04 unverdicted novelty 6.0

    Habitat-GS integrates 3D Gaussian Splatting scene rendering and Gaussian avatars into Habitat-Sim, yielding agents with stronger cross-domain generalization and effective human-aware navigation.

  24. Visually-grounded Humanoid Agents

    cs.CV 2026-04 unverdicted novelty 6.0

    A coupled world-agent framework uses 3D Gaussian reconstruction and first-person RGB-D perception with iterative planning to enable goal-directed, collision-avoiding humanoid behavior in novel reconstructed scenes.

  25. HiRO-Nav: Hybrid ReasOning Enables Efficient Embodied Navigation

    cs.AI 2026-04 unverdicted novelty 6.0

    HiRO-Nav adaptively triggers reasoning only on high-entropy actions via a hybrid training pipeline and shows better success-token trade-offs than always-reason or never-reason baselines on the CHORES-S benchmark.

  26. DRIVE-Nav: Directional Reasoning, Inspection, and Verification for Efficient Open-Vocabulary Navigation

    cs.RO 2026-03 conditional novelty 6.0

    Organizing zero-shot object navigation around tracked directional exits with 240° inspection and VLM verification yields 50.2% SR / 32.6% SPL on HM3D-OVON and best SPL on HM3Dv2 and MP3D.

  27. ReMemNav: A Rethinking and Memory-Augmented Framework for Zero-Shot Object Navigation

    cs.RO 2026-03 conditional novelty 6.0

    ReMemNav improves zero-shot object navigation success and efficiency by integrating episodic memory and rethinking with VLMs, achieving SR/SPL gains of 1.7%/7.0% on HM3D v0.1, 18.2%/11.1% on HM3D v0.2, and 8.7%/7.9% on MP3D.

  28. MerNav: A Highly Generalizable Memory-Execute-Review Framework for Zero-Shot Object Goal Navigation

    cs.CV 2026-02 unverdicted novelty 6.0

    MerNav's Memory-Execute-Review framework improves success rates in zero-shot object goal navigation by 5-8% over baselines on four datasets while outperforming both training-free and supervised methods on key benchmarks.

  29. C-NAV: Towards Self-Evolving Continual Object Navigation in Open World

    cs.RO 2025-10 unverdicted novelty 6.0

    C-Nav is a continual visual navigation framework with dual-path anti-forgetting via feature distillation and replay plus adaptive sampling that outperforms baselines on a new continual object navigation benchmark whil...

  30. Personalized Embodied Navigation for Portable Object Finding

    cs.RO 2024-03 unverdicted novelty 6.0

    Transit-Aware Planning (TAP) enriches navigation policies with object transit data on Dynamic Object Maps, raising success rates by 21.1% in MP3D simulation and 18.3% in real-world tests for finding non-stationary targets.

  31. EvolveNav: Proactive Preflection and Self-Evolving Memory for Zero-Shot Object Goal Navigation

    cs.AI 2026-06 unverdicted novelty 5.0

    EvolveNav adds an agentic rule memory with UCB retrieval and a memory-guided preflection module to enable continuous improvement in zero-shot object goal navigation, reporting a 10.1% success rate gain over baselines.

  32. Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

    cs.RO 2026-06 unverdicted novelty 5.0

    Qwen-RobotNav provides a parameterized navigation model trained on 15.6M samples with vision-language co-training that achieves SOTA results on benchmarks and zero-shot transfer to real robots.

  33. Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

    cs.RO 2026-06 unverdicted novelty 5.0

    Qwen-RobotNav introduces a parameterized navigation model supporting multiple task modes and controllable observation parameters, trained on 15.6M samples with vision-language co-training to achieve SOTA results on be...

  34. Rethinking Embodied Navigation via Relational Inductive Bias

    cs.RO 2026-06 unverdicted novelty 5.0

    DB-Nav improves object navigation by factorizing target relations into activation and inhibition biases within a relational exploration graph, yielding higher success rates and SPL on ObjectNav benchmarks.

  35. IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

    cs.RO 2026-06 unverdicted novelty 5.0

    IntentNav is a spatial-visual imitation framework that infers human search intent via frontier labeling to train VLM policies for object navigation, reporting SOTA on MP3D and HM3D benchmarks with zero-shot transfer t...

  36. STEM: Semantic Target Search and Exploration using MAVs in Cluttered Environments

    cs.RO 2026-05 unverdicted novelty 5.0

    STEM develops a semantically-guided combinatorial planner and active perception pipeline that propagates object priorities to frontier voxels, enabling MAVs to find targets faster than baselines in simulation and real...

  37. TravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D Planning

    cs.RO 2026-05 unverdicted novelty 5.0

    TravExplorer couples zero-shot semantic guidance with traversability-aware 3-D planning to enable cross-floor object navigation in unseen indoor environments.

  38. CLUE: Adaptively Prioritized Contextual Cues by Leveraging a Unified Semantic Map for Effective Zero-Shot Object-Goal Navigation

    cs.RO 2026-05 unverdicted novelty 5.0

    CLUE adaptively weights room-type and object-co-location cues from an LLM to construct a unified semantic value map that improves success rate and efficiency in zero-shot object-goal navigation.

  39. MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation

    cs.RO 2026-05 unverdicted novelty 5.0

    MiniVLA-Nav v1 provides 1,174 episodes of language-instructed robot navigation in photorealistic simulations with RGB, depth, segmentation, and expert action data.

  40. Discounted Beta-Bernoulli Reward Estimation for Sample-Efficient Reinforcement Learning with Verifiable Rewards

    cs.LG 2026-03 unverdicted novelty 5.0

    Discounted Beta-Bernoulli reward estimation reduces variance and variance collapse in group RLVR, improving GRPO Acc@8 on reasoning benchmarks at no extra cost.

  41. OpenFrontier: General Navigation with Visual-Language Grounded Frontiers

    cs.RO 2026-03 unverdicted novelty 5.0

    OpenFrontier formulates robot navigation as sparse subgoal reaching via visual-language-grounded frontiers, achieving zero-shot performance without fine-tuning or dense semantic maps.

  42. Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation

    cs.CV 2026-06 unverdicted novelty 4.0

    Proposes cost-aware question selection for ambiguous object navigation via information-gain analysis on corpora, a cost-penalizing benchmark, and a zero-shot MLLM agent.

  43. Agent AI: Surveying the Horizons of Multimodal Interaction

    cs.AI 2024-01 unverdicted novelty 4.0

    The paper defines Agent AI as interactive multimodal systems that perceive grounded data and generate embodied actions, arguing this approach can mitigate hallucinations in foundation models.