The work gives the first algorithms for general robust Markov games with linear function approximation whose sample complexity breaks the curse of multiagency for large state spaces in both generative and online settings.
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Solving Rubik's Cube with a Robot Hand
Canonical reference. 80% of citing Pith papers cite this work as background.
abstract
We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/
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representative citing papers
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
GPT-f, a transformer-based prover for Metamath, generated new short proofs that were accepted into the main library—the first such contribution from a deep-learning system.
Labimus is the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories, exposing a gap between task completion and required experimental precision.
DexCompose achieves 77.4% average success on 16 composite dexterous tasks by using role-aware residual composition with explicit finger ownership to combine pretrained policies without destructive interference.
A continuum-mechanics-informed discretization embeds tendon-driven continuum robots in MuJoCo, enabling zero-shot sim-to-real transfer of imitation learning policies for contact-rich manipulation on a 3-segment physical TDCR.
ReSYNC learns recovery skills via RL then discovers and refines relational predicates to enable abstract planning that generalizes failure avoidance to unseen long-horizon tasks, outperforming baselines by over 50% in simulation and transferring to real robots.
Non-quadratic Mirror Descent exhibits exponential initialization sensitivity in convex settings, shown via 3D constructions and KL-regularized simplex examples, with Bregman anchoring proposed for stabilization.
OrderGrad supplies unbiased likelihood-ratio and reparameterization gradient estimators for finite-sample L-statistics by applying a rank-based reward transformation usable in standard policy-gradient updates.
CoP tactile representation with differentiable calibration enables zero-shot sim-to-real transfer and outperforms binary and raw-taxel baselines on peg-in-hole insertion and ball balancing with a multi-fingered hand.
A transformer policy distilled from a privileged RL teacher enables 3.1x faster real-world cube rotation on the ORCA hand using solely joint sensor data by extracting implicit object state from temporal joint patterns.
DRATS derives a minimax objective from a feasibility formulation of MTRL to adaptively sample tasks with the largest return gaps, leading to better worst-task performance on MetaWorld benchmarks.
SeqRejectron constructs a stopping rule with a small set of validator policies to achieve horizon-free sample complexity for selective imitation learning under arbitrary dynamics shifts.
ReGuard discovers network scenarios where RL controllers perform 43-64% worse than achievable and reduces those gaps by 79-85% with lightweight rule-based protection that preserves normal performance.
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
Betting mechanisms can yield provably more accurate and efficient estimates of real-world robot behavior than Monte Carlo sampling under specified conditions, with practical approximations demonstrated on synthetic data and a robotic manipulator task.
Topology-preserving synthetic P&IDs generated by seeding from real drawings enable models trained solely on synthetics to achieve 63.8% edge mAP on real P&ID benchmarks, closing most of the gap to real-data training.
Single-timescale actor-critic with STORM momentum and a recent-sample buffer achieves optimal O(ε^{-2}) sample complexity for ε-optimal policies in finite discounted MDPs.
A Sim2Real2Sim learning pipeline enables a real-world dexterous robot to play piano pieces including Happy Birthday and Ode to Joy with an average F1-score of 0.881.
OpenAI Five achieved superhuman performance in Dota 2 by defeating the world champions using scaled self-play reinforcement learning.
Actuator reality shaping uses a 2DOF controller to align real actuator closed-loop behavior with idealized simulation reference dynamics, enabling zero-shot sim-to-real policy deployment across multiple robot platforms.
A world-action model trained on ~800 synthetic demonstrations per task achieves 35% zero-shot success on real-robot manipulation tasks.
AutoDex automates the full perception-execution-labeling-reset loop for real-world dexterous grasping data collection, delivering 4.8x throughput over teleoperation and 76% success for retrieved grasps versus 34% from simulation-only data.
Develops infinite-horizon stationary robust mean-field games incorporating distributional uncertainty, proves equilibrium existence via fixed-point on contractive Bellman operator, gives convergent algorithm, and derives finite-population approximation bounds under contractive regime.
citing papers explorer
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Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation
The work gives the first algorithms for general robust Markov games with linear function approximation whose sample complexity breaks the curse of multiagency for large state spaces in both generative and online settings.
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Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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Generative Language Modeling for Automated Theorem Proving
GPT-f, a transformer-based prover for Metamath, generated new short proofs that were accepted into the main library—the first such contribution from a deep-learning system.
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Labimus: A Simulation and Benchmark for Humanoid Dexterous Manipulation in Chemical Laboratory
Labimus is the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories, exposing a gap between task completion and required experimental precision.
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DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand
DexCompose achieves 77.4% average success on 16 composite dexterous tasks by using role-aware residual composition with explicit finger ownership to combine pretrained policies without destructive interference.
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Do Rigid-Body Simulators Dream of Soft Robots? Learning Contact-Rich Manipulation for Tendon-Driven Continuum Robots
A continuum-mechanics-informed discretization embeds tendon-driven continuum robots in MuJoCo, enabling zero-shot sim-to-real transfer of imitation learning policies for contact-rich manipulation on a 3-segment physical TDCR.
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Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures
ReSYNC learns recovery skills via RL then discovers and refines relational predicates to enable abstract planning that generalizes failure avoidance to unseen long-horizon tasks, outperforming baselines by over 50% in simulation and transferring to real robots.
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OrderGrad: Optimizing Beyond the Mean with Order-Statistic Policy Gradient Estimation
OrderGrad supplies unbiased likelihood-ratio and reparameterization gradient estimators for finite-sample L-statistics by applying a rank-based reward transformation usable in standard policy-gradient updates.
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Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation
CoP tactile representation with differentiable calibration enables zero-shot sim-to-real transfer and outperforms binary and raw-taxel baselines on peg-in-hole insertion and ball balancing with a multi-fingered hand.
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Distributionally Robust Multi-Task Reinforcement Learning via Adaptive Task Sampling
DRATS derives a minimax objective from a feasibility formulation of MTRL to adaptively sample tasks with the largest return gaps, leading to better worst-task performance on MetaWorld benchmarks.
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Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift
SeqRejectron constructs a stopping rule with a small set of validator policies to achieve horizon-free sample complexity for selective imitation learning under arbitrary dynamics shifts.
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Worst-Case Discovery and Runtime Protection for RL-Based Network Controllers
ReGuard discovers network scenarios where RL controllers perform 43-64% worse than achievable and reduces those gaps by 79-85% with lightweight rule-based protection that preserves normal performance.
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HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
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Betting for Sim-to-Real Performance Evaluation
Betting mechanisms can yield provably more accurate and efficient estimates of real-world robot behavior than Monte Carlo sampling under specified conditions, with practical approximations demonstrated on synthetic data and a robotic manipulator task.
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Optimal Sample Complexity for Single Time-Scale Actor-Critic with Momentum
Single-timescale actor-critic with STORM momentum and a recent-sample buffer achieves optimal O(ε^{-2}) sample complexity for ε-optimal policies in finite discounted MDPs.
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Learning to Play Piano in the Real World
A Sim2Real2Sim learning pipeline enables a real-world dexterous robot to play piano pieces including Happy Birthday and Ode to Joy with an average F1-score of 0.881.
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Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors
A world-action model trained on ~800 synthetic demonstrations per task achieves 35% zero-shot success on real-robot manipulation tasks.
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Stationary Robust Mean-Field Games under Model Mismatches
Develops infinite-horizon stationary robust mean-field games incorporating distributional uncertainty, proves equilibrium existence via fixed-point on contractive Bellman operator, gives convergent algorithm, and derives finite-population approximation bounds under contractive regime.
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Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
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From Reasoning Traces to Reusable Modules: Understanding Compositional Generalization in Language Model Reasoning
Introduces a hierarchical latent selection model showing SFT supplies raw module materials in compound traces while RL decomposes them to identify atomic modules and enable recombination for new reasoning configurations.
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Mana: Dexterous Manipulation of Articulated Tools
Mana framework achieves zero-shot sim-to-real transfer for grasping and in-hand manipulation of four articulated tools using a coarse-to-fine animation-inspired pipeline.
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MuJoCo-Drones-Gym: A GPU-Accelerated Multi-Drone Simulator for Control and Reinforcement Learning
Introduces MuJoCo-Drones-Gym, a modular Gymnasium-compatible multi-drone simulator on MuJoCo with GPU acceleration and seven example tasks for control and RL.
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Task diversity produces systematic transfer but inhibits continual reinforcement learning
Task diversity along map, object, and hierarchy axes produces local transfer across shifts in a new continual RL benchmark but fails to sustain learning as the number of shifts grows.
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Physical Atari: A Robust and Accessible Platform for Real-time Reinforcement Learning on Robots
Physical Atari is a robust under-$1000 hardware platform combining a bearing-based robot arm, Atari controller actuator, screen renderer, and camera for real-time RL experiments directly on physical hardware.
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UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
UniLab is a CPU/GPU heterogeneous system for robot RL training using MuJoCoUni and MotrixSim backends that reports 3-10x end-to-end efficiency improvements and cross-platform compatibility beyond CUDA.
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Fishbone: From One 3D Asset to a Million Controllable Edits
Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.
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Curriculum reinforcement learning with measurable task representation learning
A VAE-based latent task representation enables automatic curriculum generation in CRL for non-Euclidean navigation tasks, outperforming interpolation and GAN-based methods in experiments.
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Mind the Sim-to-Real Gap & Think Like a Scientist
The paper decomposes simulator value errors into identifiable shifts and irreducible residuals, shows passive learning fails on reachability, and introduces Fisher-SEP to minimize posterior value variance via targeted experiments.
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Global Convergence of Sampling-Based Nonconvex Optimization through Diffusion-Style Smoothing
Recasts sampling-based nonconvex optimization as smoothed gradient descent to obtain non-asymptotic convergence guarantees and introduces the DIDA annealed algorithm that converges to the global optimum.
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Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching
DRIS improves zero-shot sim-to-real transfer for reactive catching by maintaining and acting on sets of randomized dynamics instances instead of single instances per episode.
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GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
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ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
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Trajectory-based actuator identification via differentiable simulation
Differentiable simulation enables torque-sensor-free actuator model identification from trajectory data, achieving 1.88x better position tracking than a stand-trained baseline and 46% longer travel in downstream locomotion policies.
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ROBOGATE: Adaptive Failure Discovery for Safe Robot Policy Deployment via Two-Stage Boundary-Focused Sampling
ROBOGATE applies adaptive boundary-focused sampling in simulation to discover robot policy failure boundaries, revealing a 97.65 percentage point performance gap for a VLA model between LIBERO and industrial scenarios.
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Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning
Isaac Lab is a unified GPU-native platform combining high-fidelity physics, photorealistic rendering, multi-frequency sensors, domain randomization, and learning pipelines for scalable multi-modal robot policy training.
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SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks
SkillTree reduces continuous action spaces to discrete skills via a differentiable decision tree in a hierarchical policy, achieving comparable performance to neural skill methods with added skill-level explainability in robotic arm tasks.
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Continual Domain Randomization
Continual Domain Randomization trains RL policies sequentially on randomization parameter subsets with continual learning to achieve robust sim-to-real transfer in robotic reaching and grasping.
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Scaling Robot Learning with Semantically Imagined Experience
Augmenting robot datasets via diffusion-based semantic inpainting enables manipulation policies to solve unseen tasks with new objects and improves robustness to novel distractors.
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Language Models (Mostly) Know What They Know
Language models show good calibration when asked to estimate the probability that their own answers are correct, with performance improving as models get larger.
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Scaling Laws for Transfer
Effective data transferred from pre-training to fine-tuning is described by a power law in model parameter count and fine-tuning dataset size, acting like a multiplier on the fine-tuning data.
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LNN-Fly: Continuous-Time UAV Navigation for Robust Obstacle Avoidance under Timing Mismatch
LNN-Fly is a structured recurrent policy for continuous-time UAV obstacle avoidance trained with perturbed differentiable rollouts that shows improved tolerance to timing issues and zero-shot transfer to physical hardware with 100% success in real tests.
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Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation
Joint velocity action space outperforms pose increment, pose velocity, and joint position increment for smoothness and performance in sim-to-real vision-based manipulation.
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LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
LUCID learns embodiment-agnostic intent models from unstructured human videos to train dexterous robot policies in simulation, enabling zero-shot transfer on real-world tasks like stirring and wiping.
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An Agency-Transferring Model-Free Policy Enhancement Technique
A model-free RL method arbitrates between a functional baseline policy and a learning policy, transferring agency over time to yield a standalone policy with high goal-reaching rates and competitive returns on continuous-control tasks.
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Autonomous Aerial Manipulation via Contextual Contrastive Meta Reinforcement Learning
Aco2 trains a quadrotor policy in simulation that adapts to diverse payload dynamics via latent context encoding and contrastive structuring, enabling zero-shot real-world deployment for autonomous aerial delivery.
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Representation Learning Enables Scalable Multitask Deep Reinforcement Learning
MR.Q combines predictive auxiliary tasks with high-capacity value functions in a model-free architecture to achieve strong multitask RL performance without planning.
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Local Guidance, Global Impact: Gaussian-Reshaped Trust Region Unlocks Behavior Transitions
GTR introduces a bounded non-monotonic Gaussian trust region and Mixture Gaussian Anchor to enable effective behavior transitions in non-stationary RL where standard PPO fails.
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Closed-Loop Sim-to-Real Reinforcement Learning for Deformable Microfiber Shape Control
A closed-loop sim-to-real RL policy trained in a simplified frictionless simulator achieves sub-millimeter microfiber shape control on physical hardware via visual feedback without retraining.
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You're Pushing My Buttons: Instrumented Learning of Gentle Button Presses
Training-time instrumentation with audio and privileged button-state signals produces contact policies that match success rates but apply lower forces using only vision and audio at inference.
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HandelBot: Real-World Piano Playing via Fast Adaptation of Dexterous Robot Policies
HandelBot refines simulation policies via physical rollouts and residual RL to achieve precise bimanual piano playing, outperforming direct sim transfer by 1.8x with only 30 minutes of real data across five songs.