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Solving Rubik's Cube with a Robot Hand

Canonical reference. 80% of citing Pith papers cite this work as background.

74 Pith papers citing it
Background 80% of classified citations
abstract

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/

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representative citing papers

Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures

cs.RO · 2026-06-16 · unverdicted · novelty 7.0

ReSYNC learns recovery skills via RL then discovers and refines relational predicates to enable abstract planning that generalizes failure avoidance to unseen long-horizon tasks, outperforming baselines by over 50% in simulation and transferring to real robots.

Betting for Sim-to-Real Performance Evaluation

cs.RO · 2026-04-27 · unverdicted · novelty 7.0

Betting mechanisms can yield provably more accurate and efficient estimates of real-world robot behavior than Monte Carlo sampling under specified conditions, with practical approximations demonstrated on synthetic data and a robotic manipulator task.

SynthPID: P&ID digitization from Topology-Preserving Synthetic Data

cs.CV · 2026-04-15 · conditional · novelty 7.0

Topology-preserving synthetic P&IDs generated by seeding from real drawings enable models trained solely on synthetics to achieve 63.8% edge mAP on real P&ID benchmarks, closing most of the gap to real-data training.

Learning to Play Piano in the Real World

cs.RO · 2025-03-19 · unverdicted · novelty 7.0

A Sim2Real2Sim learning pipeline enables a real-world dexterous robot to play piano pieces including Happy Birthday and Ode to Joy with an average F1-score of 0.881.

Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning

cs.RO · 2026-07-02 · conditional · novelty 6.0

Actuator reality shaping uses a 2DOF controller to align real actuator closed-loop behavior with idealized simulation reference dynamics, enabling zero-shot sim-to-real policy deployment across multiple robot platforms.

Stationary Robust Mean-Field Games under Model Mismatches

cs.LG · 2026-06-21 · unverdicted · novelty 6.0

Develops infinite-horizon stationary robust mean-field games incorporating distributional uncertainty, proves equilibrium existence via fixed-point on contractive Bellman operator, gives convergent algorithm, and derives finite-population approximation bounds under contractive regime.

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