A two-stage generative model (Graph CVAE + flow matching) learns topology-agnostic motion codes from a new 5k-topology dataset and retargets video motion to arbitrary unseen skeletons.
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Deepmimic: Example- guided deep reinforcement learning of physics-based character skills
24 Pith papers cite this work, alongside 55 external citations. Polarity classification is still indexing.
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Garment Particles is a 5D point cloud representation jointly encoding 2D sewing patterns and 3D geometry, supporting rectified flow generation from high-level inputs and diffusion-based editing of patterns or shapes.
A hybrid neural policy operating in impulse space enables physics-based characters to track exaggerated, dynamically infeasible motions that standard DRL methods cannot stabilize.
BeyondMimic combines compact motion tracking with a unified guided latent diffusion model to master diverse agile behaviors from human demos and solve unseen downstream tasks via test-time classifier guidance.
X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
AnyBody distills a privileged teacher tracker into a latent unit-sphere representation and uses a masked transformer to drive humanoid control from arbitrary keypoint subsets.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
Perceptive BFM grounds human motion priors in robot terrain perception via terrain-conformal reference synthesis and teacher-student transfer from adapted to raw-reference tracking.
A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.
Presents MT-Libero, a GPU-parallel multi-task RL benchmark in Isaac Lab, and DGPO, an on-policy method combining importance-weighted PPO with adaptive behavior cloning from demonstrations.
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
A behavior-constrained RL framework with receding-horizon credit assignment learns high-performance control policies that stay aligned with expert behavior in race car simulation.
cuRoboV2 unifies B-spline optimization, GPU-native dense signed distance fields, and scalable whole-body kinematics and dynamics to achieve 99.7% success on payloaded manipulators and 99.6% collision-free IK on 48-DoF humanoids.
Isaac Gym achieves 2-3 orders of magnitude faster robot policy training by keeping physics simulation and PyTorch-based RL entirely on GPU with direct buffer sharing.
AWR learns policies via advantage-weighted supervised regression on actions, achieving competitive off-policy performance on Gym tasks and strong results from static data alone.
RL policies decompose into information-regularized primitives that compete by requesting state information amounts, with the greediest one acting, yielding better generalization than flat or hierarchical baselines.
T-GMP learns a terrain-conditioned latent motion manifold via CVAE from demonstrations and integrates it into an adversarial pipeline with a foothold penalty for versatile, natural humanoid locomotion.
M3imic unifies heterogeneous motion modalities via encoders into a shared latent space for a single RL-trained whole-body controller achieving high sim success and sim-to-real transfer on Unitree G1.
Human2Humanoid is an unsupervised motion retargeting framework using CycleGAN, skeleton-aware GCN, end-effector consistency loss, and physics-aware constraints to transfer human motions to humanoid robots without paired data.
Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.
A latent-noise navigation policy trained with RL steers a frozen diffusion character-control prior, achieving fast and robust task execution without test-time guidance.
Excessive sim2real focus impedes robotics policy learning via simulator lock-in; a kinematics-only sim2sim2real paradigm is proposed to restore exploration.
citing papers explorer
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TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
A two-stage generative model (Graph CVAE + flow matching) learns topology-agnostic motion codes from a new 5k-topology dataset and retargets video motion to arbitrary unseen skeletons.
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Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing
Garment Particles is a 5D point cloud representation jointly encoding 2D sewing patterns and 3D geometry, supporting rectified flow generation from high-level inputs and diffusion-based editing of patterns or shapes.
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Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
A hybrid neural policy operating in impulse space enables physics-based characters to track exaggerated, dynamically infeasible motions that standard DRL methods cannot stabilize.
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BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
BeyondMimic combines compact motion tracking with a unified guided latent diffusion model to master diverse agile behaviors from human demos and solve unseen downstream tasks via test-time classifier guidance.
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X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies
X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
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AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance
AnyBody distills a privileged teacher tracker into a latent unit-sphere representation and uses a masked transformer to drive humanoid control from arbitrary keypoint subsets.
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CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
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Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain
Perceptive BFM grounds human motion priors in robot terrain perception via terrain-conformal reference synthesis and teacher-student transfer from adapted to raw-reference tracking.
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Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots
A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.
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GPU-Parallel Multi-Task Reinforcement Learning with Demonstration Guided Policy Optimization
Presents MT-Libero, a GPU-parallel multi-task RL benchmark in Isaac Lab, and DGPO, an on-policy method combining importance-weighted PPO with adaptive behavior cloning from demonstrations.
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ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
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Behavior-Constrained Reinforcement Learning with Receding-Horizon Credit Assignment for High-Performance Control
A behavior-constrained RL framework with receding-horizon credit assignment learns high-performance control policies that stay aligned with expert behavior in race car simulation.
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cuRoboV2: Dynamics-Aware Motion Generation with Depth-Fused Distance Fields for High-DoF Robots
cuRoboV2 unifies B-spline optimization, GPU-native dense signed distance fields, and scalable whole-body kinematics and dynamics to achieve 99.7% success on payloaded manipulators and 99.6% collision-free IK on 48-DoF humanoids.
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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
Isaac Gym achieves 2-3 orders of magnitude faster robot policy training by keeping physics simulation and PyTorch-based RL entirely on GPU with direct buffer sharing.
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Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning
AWR learns policies via advantage-weighted supervised regression on actions, achieving competitive off-policy performance on Gym tasks and strong results from static data alone.
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Reinforcement Learning with Competitive Ensembles of Information-Constrained Primitives
RL policies decompose into information-regularized primitives that compete by requesting state information amounts, with the greediest one acting, yielding better generalization than flat or hierarchical baselines.
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T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion
T-GMP learns a terrain-conditioned latent motion manifold via CVAE from demonstrations and integrates it into an adversarial pipeline with a foothold penalty for versatile, natural humanoid locomotion.
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M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
M3imic unifies heterogeneous motion modalities via encoders into a shared latent space for a single RL-trained whole-body controller achieving high sim success and sim-to-real transfer on Unitree G1.
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Human2Humanoid: Physics-Aware Cross-Morphology Motion Retargeting for Humanoid Robots
Human2Humanoid is an unsupervised motion retargeting framework using CycleGAN, skeleton-aware GCN, end-effector consistency loss, and physics-aware constraints to transfer human motions to humanoid robots without paired data.
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Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.
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NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
A latent-noise navigation policy trained with RL steers a frozen diffusion character-control prior, achieving fast and robust task execution without test-time guidance.
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Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)
Excessive sim2real focus impedes robotics policy learning via simulator lock-in; a kinematics-only sim2sim2real paradigm is proposed to restore exploration.
- SmoCap: Movement Reconstruction under Morphology-Pose Ambiguity through Unified Scale-Pose Canonicalization
- SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control