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DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

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arxiv 1911.00357 v2 pith:PKLDT46Y submitted 2019-11-01 cs.CV cs.AIcs.LG

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

classification cs.CV cs.AIcs.LG
keywords dd-pponavigationdistributedgpustrainingautonomousbillioncomputation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever stale), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially solves the task --near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of ImageNet pre-training + task-specific fine-tuning for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

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Cited by 30 Pith papers

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