Pith. sign in

REVIEW 53 cited by

InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2406.04882 v1 pith:372IEFS5 submitted 2024-06-07 cs.RO cs.AIcs.CLcs.CV

classification cs.ROcs.AIcs.CLcs.CV
keywords navigationinstructioninstructnavdifferentgoalzero-shotdcondiverse
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Enabling robots to navigate following diverse language instructions in unexplored environments is an attractive goal for human-robot interaction. However, this goal is challenging because different navigation tasks require different strategies. The scarcity of instruction navigation data hinders training an instruction navigation model with varied strategies. Therefore, previous methods are all constrained to one specific type of navigation instruction. In this work, we propose InstructNav, a generic instruction navigation system. InstructNav makes the first endeavor to handle various instruction navigation tasks without any navigation training or pre-built maps. To reach this goal, we introduce Dynamic Chain-of-Navigation (DCoN) to unify the planning process for different types of navigation instructions. Furthermore, we propose Multi-sourced Value Maps to model key elements in instruction navigation so that linguistic DCoN planning can be converted into robot actionable trajectories. With InstructNav, we complete the R2R-CE task in a zero-shot way for the first time and outperform many task-training methods. Besides, InstructNav also surpasses the previous SOTA method by 10.48% on the zero-shot Habitat ObjNav and by 86.34% on demand-driven navigation DDN. Real robot experiments on diverse indoor scenes further demonstrate our method's robustness in coping with the environment and instruction variations.

Discussion (0). Sign in to comment.

Forward citations

Cited by 53 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. LIME: Learning Intent-aware Camera Motion from Egocentric Video

    cs.RO 2026-07 unverdicted novelty 7.0 of 10

    LIME formulates language-conditioned camera motion as predicting SE(3) target poses from RGB and intent text, using mined multi-intent supervision from egocentric video and a flow-matching pose head.

  2. Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation

    cs.RO 2026-06 unverdicted novelty 7.0 of 10

    The paper introduces a Trajectory Waypoint paradigm with a TSDF-guided diffusion policy and trajectory-enhanced navigator that achieves better performance on VLN-CE benchmarks by ensuring waypoint reachability and pla...

  3. POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation

    cs.RO 2026-05 unverdicted novelty 7.0 of 10

    POINav-Bench provides the first high-fidelity real-world benchmark for POI-goal VLN using 3DGS reconstructions of 126k m² with 163 POIs, supported by a Brain-Action framework and 70K real signage-entrance dataset.

  4. ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

    cs.AI 2026-05 unverdicted novelty 7.0 of 10

    ProCompNav disambiguates ambiguous instance navigation queries via candidate-pool construction followed by attribute-based comparative binary questions that prune distractors, yielding higher success rates and shorter...

  5. ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

    cs.AI 2026-05 unverdicted novelty 7.0 of 10

    ProCompNav improves success rate and shortens user responses in ambiguous instance navigation by using comparative binary questions that prune a candidate pool rather than requesting detailed descriptions.

  6. Dual-Anchoring: Addressing State Drift in Vision-Language Navigation

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    Dual-Anchoring Framework mitigates progress drift via structured instruction tokens and memory drift via landmark-centric retrospective prediction, yielding 15.2% success rate gain and 24.7% on long trajectories.

  7. STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregation

    cs.CV 2026-04 conditional novelty 7.0 of 10

    STRNet improves goal-conditioned visual navigation by replacing simplistic encoders and pooling with a spatio-temporal fusion module that performs spatial graph reasoning and hybrid temporal modeling.

  8. BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories

    cs.RO 2026-07 conditional novelty 6.0 of 10

    BioVLN introduces a three-zone operational envelope for biomedical lab navigation, with 47 scenes and benchmarks showing multi-point operation-area goals raise success to 83–92% while cutting unsafe proximity.

  9. Joint On-and-Off Policy Learning for Vision-and-Language Navigation

    cs.RO 2026-07 conditional novelty 6.0 of 10

    JOP-VLN combines DAgger imitation learning with GRPO reinforcement learning, using high-entropy trajectory filtering and error-correction prioritization, achieving 69.9% SR on R2R Val-Unseen.

  10. ABot-N1: Toward a General Visual Language Navigation Foundation Model

    cs.CV 2026-07 conditional novelty 6.0 of 10

    ABot-N1 decouples navigation into a slow CoT-plus-pixel-goal reasoner and a fast waypoint controller, claiming state-of-the-art results on five VLN benchmarks and releasing two new urban navigation benchmarks.

  11. ABot-N1: Toward a General Visual Language Navigation Foundation Model

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A slow–fast VLN model that routes five navigation tasks through CoT plus image-space pixel goals reaches SOTA on established and new urban benchmarks, including 77.3% POI arrival.

  12. ABot-N1: Toward a General Visual Language Navigation Foundation Model

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    ABot-N1 decouples VLN into a slow CoT reasoner that outputs pixel goals and a fast action expert, claiming large SOTA gains on urban POI and multi-task navigation.

  13. SpikeVLA: Vision-Language-Action Models with Spiking Neural Networks

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    SpikeVLA replaces transformer components in VLA models with spiking vision encoder, multi-modal LLM, and action policy network to reduce energy consumption while maintaining competitive performance on navigation tasks.

  14. SurveilNav: Collaborative Object Goal Navigation with Robot and Surveillance System

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    SurveilNav integrates robot local perception with multi-view surveillance for improved collaborative object goal navigation and reports SOTA results on HM3D.

  15. Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    Goal2Pixel grounds VLN-CE goals to image pixels via VLM prediction plus keyframe memory, reaching 54.1% SR on R2R-CE Val-Unseen with 7.75 calls per episode versus 46.62 for action prediction.

  16. GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    GA-VLN builds a geometry-aware BEV representation from RGB-D inputs plus 3D foundation model features to deliver state-of-the-art vision-language navigation using only navigation data.

  17. P2DNav: Panorama-to-Downview Reasoning for Zero-shot Vision-and-Language Navigation

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    P2DNav proposes a three-part hierarchical framework (panorama-to-downview reasoning, sliding-window dialogue memory, and reflective reorientation) that reports large success-rate gains on the R2R-CE zero-shot VLN benchmark.

  18. SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation

    cs.RO 2026-05 unverdicted novelty 6.0 of 10

    SEDualVLN proposes a spatially-enhanced dual-system VLN framework that pairs a fast VLM action generator with a slow MLLM waypoint planner and reports state-of-the-art results on VLN-CE benchmarks.

  19. NORM-Nav: Zero-Shot Mobile Robot Navigation with Natural Language Behavioral Constraints

    cs.RO 2026-05 unverdicted novelty 6.0 of 10

    NORM-Nav is a zero-shot framework that parses natural language behavioral constraints with an LLM, grounds them via vision-LiDAR, and encodes them as multi-layer costmaps for grid-based robot navigation.

  20. ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries

    cs.AI 2026-05 unverdicted novelty 6.0 of 10

    ProCompNav builds a candidate pool from ambiguous queries then uses pool-splitting binary questions for disambiguation, improving success rate and shortening responses on CoIN-Bench and TextNav.

  21. SpaAct: Spatially-Activated Transition Learning with Curriculum Adaptation for Vision-Language Navigation

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    SpaAct activates spatial awareness in VLMs using action retrospection, future frame prediction, and progressive curriculum learning to reach SOTA on VLN-CE benchmarks.

  22. FreqCache: Accelerating Embodied VLN Models with Adaptive Frequency-Guided Token Caching

    cs.RO 2026-04 unverdicted novelty 6.0 of 10

    FreqCache uses frequency domain properties to adaptively select, refresh, and budget token caches in VLN models, delivering 1.59x speedup with negligible overhead.

  23. Dual-Anchoring: Addressing State Drift in Vision-Language Navigation

    cs.CV 2026-04 conditional novelty 6.0 of 10

    Privatar partitions VR avatar reconstruction via frequency-domain decomposition, keeping sensitive components local and offloading the rest with distribution-aware minimal perturbation noise, achieving 2.37x throughpu...

  24. OVAL: Open-Vocabulary Augmented Memory Model for Lifelong Object Goal Navigation

    cs.RO 2026-04 unverdicted novelty 6.0 of 10

    OVAL introduces an open-vocabulary memory model with structured descriptors and multi-value frontier scoring to enable efficient lifelong object goal navigation in unseen settings.

  25. DRIVE-Nav: Directional Reasoning, Inspection, and Verification for Efficient Open-Vocabulary Navigation

    cs.RO 2026-03 conditional novelty 6.0 of 10

    Organizing zero-shot object navigation around tracked directional exits with 240° inspection and VLM verification yields 50.2% SR / 32.6% SPL on HM3D-OVON and best SPL on HM3Dv2 and MP3D.

  26. Structured Observation Language for Efficient and Generalizable Vision-Language Navigation

    cs.CV 2026-03 conditional novelty 6.0 of 10

    SOL-Nav encodes RGB-D observations as grid-organized text and uses a 0.6B text-embedding model with four classification heads to predict navigation action blocks, reporting SOTA/comparable R2R-CE/RxR-CE results with 1...

  27. ReMemNav: A Rethinking and Memory-Augmented Framework for Zero-Shot Object Navigation

    cs.RO 2026-03 conditional novelty 6.0 of 10

    ReMemNav improves zero-shot object navigation success and efficiency by integrating episodic memory and rethinking with VLMs, achieving SR/SPL gains of 1.7%/7.0% on HM3D v0.1, 18.2%/11.1% on HM3D v0.2, and 8.7%/7.9% on MP3D.

  28. Memory Over Maps: 3D Object Localization Without Reconstruction

    cs.RO 2026-03 unverdicted novelty 6.0 of 10

    A map-free localization method stores posed RGB-D keyframes, retrieves and re-ranks them with a VLM, then fuses sparse depth for on-demand 3D target estimates, matching reconstruction-based performance on navigation b...

  29. HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System

    cs.CV 2026-03 conditional novelty 6.0 of 10

    A hierarchical memory system—visual graph memory for re-visit detection plus a global instruction tracker—raises open-source zero-shot VLN success rate to 30% from 14% on R2R-CE.

  30. AstraNav-World: World Model for Foresight Control and Consistency

    cs.CV 2025-12 unverdicted novelty 6.0 of 10

    AstraNav-World unifies diffusion video generation and vision-language action planning in a single bidirectional model that improves trajectory accuracy, success rates, and zero-shot real-world adaptation in embodied n...

  31. Efficient-VLN: A Simple yet Strong Baseline for Efficient Vision-Language Navigation

    cs.CV 2025-12 reject novelty 6.0 of 10

    The submitted abstract, the paper body, and the conclusion report incompatible headline results (73.2/75.6, 64.2/67.0, and 62.3/64.5 SR on R2R-CE/RxR-CE), so the claimed state of the art is not internally consistent.

  32. PIGEON: VLM-Driven Object Navigation via Points of Interest Selection

    cs.RO 2025-11 conditional novelty 6.0 of 10

    PIGEON selects sparse Points of Interest for VLM-driven object navigation, achieving state-of-the-art zero-shot ObjectNav results in Habitat and improving a local 7B VLM via distance-based RLVR.

  33. MM-Nav: Multi-View VLA Model for Robust Visual Navigation via Multi-Expert Learning

    cs.RO 2025-10 conditional novelty 6.0 of 10

    A four-camera VLA navigation model trained by distilling multiple RL experts achieves strong simulation performance and qualitative real-world transfer.

  34. DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigation

    cs.RO 2025-09 conditional novelty 6.0 of 10

    DreamNav achieves new zero-shot SOTA on VLN-CE with an egocentric-only pipeline that generates candidate trajectories, imagines their futures, and selects the best by language alignment.

  35. CorrectNav: Self-Correction Flywheel Empowers Vision-Language-Action Navigation Model

    cs.RO 2025-08 unverdicted novelty 6.0 of 10

    By iteratively retraining on automatically generated corrective examples derived from its own wrong paths, CorrectNav reports new state-of-the-art success rates of 65.1% (R2R-CE) and 69.3% (RxR-CE).

  36. Imaginative World Modeling with Scene Graphs for Embodied Agent Navigation

    cs.RO 2025-08 conditional novelty 6.0 of 10

    SGImagineNav uses an imagined hierarchical scene graph, filled in by an LLM, that guides a robot to unseen objects and achieves 65.4% and 66.8% success on HM3D and HSSD.

  37. StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling

    cs.RO 2025-07 conditional novelty 6.0 of 10

    A streaming navigation framework combining a sliding-window KV cache with depth-based token pruning achieves state-of-the-art results on VLN-CE benchmarks with bounded context and low latency.

  38. MapNav: A Novel Memory Representation via Annotated Semantic Maps for Vision-and-Language Navigation

    cs.RO 2025-02 unverdicted novelty 6.0 of 10

    MapNav uses annotated semantic maps as memory for VLN agents, claiming SOTA results in simulation and real-world tests while promising code and data release.

  39. Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks

    cs.RO 2024-12 unverdicted novelty 6.0 of 10

    Uni-NaVid unifies diverse embodied navigation tasks into one video-based vision-language-action model trained on 3.6 million samples from four sub-tasks, achieving state-of-the-art performance on benchmarks and real-w...

  40. MemVLN: Episodic and Procedural Memory for Vision-and-Language Navigation

    cs.CV 2026-07 conditional novelty 5.0 of 10

    Pyramidal multi-resolution visual memory plus single-token mid-level actions let a 4B–8B VLM navigate continuous indoor environments at 14 FPS with SOTA R2R/RxR success rates.

  41. HRO: Hierarchical Room-to-Object Framework for Zero-Shot Object Goal Navigation with Large Language Models

    cs.RO 2026-07 conditional novelty 5.0 of 10

    Hierarchical LLM room-type inference plus object-room affinity scoring yields 84.0% Gibson and 53.0% HM3D success for zero-shot object-goal navigation.

  42. FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation

    cs.RO 2026-06 unverdicted novelty 5.0 of 10

    FutureNav proposes a 4B-scale VLM that jointly optimizes action prediction, inverse/forward dynamics, and future state generation for VLN and reports SOTA results on multiple benchmarks.

  43. AllDayNav: Lifelong Navigation via Real-World Reinforcement Learning

    cs.RO 2026-06 unverdicted novelty 5.0 of 10

    AllDayNav encodes scene dynamics into a large model's parameters via RL and a multimodal memory, achieving near-100% success rates in lifelong navigation and outperforming map-based and VLM baselines.

  44. SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation

    cs.RO 2026-05 unverdicted novelty 5.0 of 10

    SEDualVLN introduces a spatially-enhanced dual-system VLN architecture that achieves state-of-the-art results on VLN-CE benchmarks through coordinated VLM action generation and MLLM waypoint planning.

  45. Dual-Anchoring: Addressing State Drift in Vision-Language Navigation

    cs.CV 2026-04 unverdicted novelty 5.0 of 10

    Dual-Anchoring adds explicit progress tokens and retrospective landmark verification to VLN agents, cutting state drift and lifting success rate 15.2% overall with 24.7% gains on long trajectories.

  46. Think before Go: Hierarchical Reasoning for Image-goal Navigation

    cs.RO 2026-04 unverdicted novelty 5.0 of 10

    HRNav decomposes image-goal navigation into VLM-based short-horizon planning and RL-based execution with a wandering suppression penalty to improve performance in complex unseen settings.

  47. LightZeroNav: Zero-Shot Vision Language Navigation in Continuous Environments Based on Lightweight VLMs

    cs.CV 2026-03 unverdicted novelty 5.0 of 10

    LightZeroNav decomposes zero-shot VLN-CE into modules that reduce input redundancy, improve progress tracking from noisy memory, and separate action execution from stage transitions, allowing an 8B VLM to match GPT-4o...

  48. SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors

    cs.CV 2025-11 unverdicted novelty 5.0 of 10

    SING3R-SLAM adds submap-level global alignment and reconstruction priors to a Gaussian map to reduce drift and improve local geometry in monocular indoor SLAM.

  49. CogDDN: A Cognitive Demand-Driven Navigation with Decision Optimization and Dual-Process Thinking

    cs.AI 2025-07 conditional novelty 5.0 of 10

    CogDDN uses a fast heuristic VLM paired with a slow analytic reflection process and a growing knowledge base to navigate to objects that implicitly satisfy a user's demand, with large reported gains on AI2Thor DDN benchmarks.

  50. FlowDec: Temporal Conditional Flow Decorruptor for Robust Continuous Vision-Language Navigation

    cs.CV 2026-06 unverdicted novelty 4.0 of 10

    FlowDec is a novel image restoration framework using hybrid temporal conditioning and action-centroid filtering that claims to outperform prior decorruption methods on navigation accuracy and latency in VLN-CE.

  51. Ask When It Pays: Cost-Aware Open-Ended Interaction for Instance Goal Navigation

    cs.CV 2026-06 unverdicted novelty 4.0 of 10

    Proposes cost-aware question selection for ambiguous object navigation via information-gain analysis on corpora, a cost-penalizing benchmark, and a zero-shot MLLM agent.

  52. Structured Observation Language for Efficient and Generalizable Vision-Language Navigation

    cs.CV 2026-03 reject novelty 4.0 of 10

    A 0.6B language model navigates by reading grid-structured text descriptions of depth, object class, and color instead of images, with reported R2R-CE/RxR-CE scores near the top of the leaderboard.

  53. Nav-R1: Reasoning and Navigation in Embodied Scenes

    cs.RO 2025-09 reject novelty 4.0 of 10

    Nav-R1 uses a 110K synthetic CoT dataset, GRPO with three rewards, and a fast-in-slow system to set new SOTA on R2R-CE, RxR-CE, and HM3D-OVON.

Pith tools