GUIGuard-Bench is a new benchmark with annotated GUI screenshots that measures privacy recognition, planning fidelity under protection, and utility impact for trajectory-based GUI agents.
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UI-TARS: Pioneering Automated GUI Interaction with Native Agents
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abstract
This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.
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- abstract This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld bench
co-cited works
representative citing papers
CutVerse benchmark evaluates GUI agents on 186 complex media post-production tasks in seven apps and reports 36% success rate for existing models.
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
Presents CUActSpot benchmark and renderer-LLM data synthesis that lets a 4B model outperform larger open-source models on complex computer interactions.
ActGuide-RL uses human action data as plan-style guidance in mixed-policy RL to overcome exploration barriers in LLM agents, matching SFT+RL performance on search benchmarks without cold-start training.
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
GUI grounding in VLMs is bottlenecked by prefill-stage candidate selection that decoding cannot fix, so Re-Prefill uses attention to extract and re-inject target tokens for up to 4.3% gains on ScreenSpot-Pro.
FlowEval evaluates generated UIs by measuring how closely their navigation flows match real websites via reference-based similarity metrics and shows strong correlation with human expert judgments.
GUI-SD introduces on-policy self-distillation with visually enriched privileged context and entropy-guided weighting, outperforming GRPO and naive OPSD on six GUI grounding benchmarks while improving training efficiency.
uxCUA is a trained computer use agent that assesses GUI usability more accurately than larger models by learning to prioritize and execute important user interactions on labeled interface datasets.
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
OS-SPEAR is a new evaluation toolkit that tests 22 OS agents and identifies trade-offs between efficiency and safety or robustness.
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
VIGA introduces a training-free interleaved multimodal reasoning loop that improves vision-as-inverse-graphics accuracy over one-shot baselines on BlenderGym, SlideBench, and new BlenderBench.
SecureWebArena is a new benchmark suite for holistic security evaluation of LVLM-based web agents using diverse simulated environments, attack taxonomies, and multi-layered failure analysis across reasoning, behavior, and outcomes.
AI agents on OSWorld take 2.7-4.3 times more steps than human trajectories, with latency rising sharply due to repeated large model calls for planning and reflection.
GUI-R1 uses reinforcement fine-tuning with GRPO on a small curated dataset to create a generalist vision-language action model that outperforms prior GUI agent methods across mobile, desktop, and web benchmarks using only 0.02% of the data.
Weblica scales RL training for visual web agents by building thousands of reproducible environments through HTTP caching for stable replays and LLM synthesis from real sites, yielding an 8B model that beats similar open baselines on navigation benchmarks.
GUI-Perturbed shows that GUI grounding models suffer systematic accuracy collapse under relational instructions and visual changes such as 70% zoom, with even augmented fine-tuning worsening results.
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
PropGen automates property generation for Android app testing via LLM synthesis from guided exploration and feedback refinement, yielding 912 valid properties and 25 previously unknown bugs across 12 apps.
Mem-π is a framework using a dedicated model and decision-content decoupled RL to generate context-specific guidance on demand for LLM agents, outperforming retrieval baselines by over 30% on web navigation.
VLMs and LAMs outperform RL baselines in voxel-wise brain encoding during gameplay, with LAMs showing prompt-asymmetric organization (27% unique action vs -5% unique reasoning) strongest in frontal-motor cortex.
citing papers explorer
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GUIGuard-Bench: Toward a General Evaluation for Privacy-Preserving GUI Agents
GUIGuard-Bench is a new benchmark with annotated GUI screenshots that measures privacy recognition, planning fidelity under protection, and utility impact for trajectory-based GUI agents.
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CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing
CutVerse benchmark evaluates GUI agents on 186 complex media post-production tasks in seven apps and reports 36% success rate for existing models.
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PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
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Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
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Covering Human Action Space for Computer Use: Data Synthesis and Benchmark
Presents CUActSpot benchmark and renderer-LLM data synthesis that lets a 4B model outperform larger open-source models on complex computer interactions.
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Learning Agentic Policy from Action Guidance
ActGuide-RL uses human action data as plan-style guidance in mixed-policy RL to overcome exploration barriers in LLM agents, matching SFT+RL performance on search benchmarks without cold-start training.
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Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
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What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs
GUI grounding in VLMs is bottlenecked by prefill-stage candidate selection that decoding cannot fix, so Re-Prefill uses attention to extract and re-inject target tokens for up to 4.3% gains on ScreenSpot-Pro.
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FlowEval: Reference-based Evaluation of Generated User Interfaces
FlowEval evaluates generated UIs by measuring how closely their navigation flows match real websites via reference-based similarity metrics and shows strong correlation with human expert judgments.
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Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding
GUI-SD introduces on-policy self-distillation with visually enriched privileged context and entropy-guided weighting, outperforming GRPO and naive OPSD on six GUI grounding benchmarks while improving training efficiency.
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Training Computer Use Agents to Assess the Usability of Graphical User Interfaces
uxCUA is a trained computer use agent that assesses GUI usability more accurately than larger models by learning to prioritize and execute important user interactions on labeled interface datasets.
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Benchmarking and Improving GUI Agents in High-Dynamic Environments
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
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OS-SPEAR: A Toolkit for the Safety, Performance,Efficiency, and Robustness Analysis of OS Agents
OS-SPEAR is a new evaluation toolkit that tests 22 OS agents and identifies trade-offs between efficiency and safety or robustness.
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MolmoWeb: Open Visual Web Agent and Open Data for the Open Web
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
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Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning
VIGA introduces a training-free interleaved multimodal reasoning loop that improves vision-as-inverse-graphics accuracy over one-shot baselines on BlenderGym, SlideBench, and new BlenderBench.
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SecureWebArena: A Holistic Security Evaluation Benchmark for LVLM-based Web Agents
SecureWebArena is a new benchmark suite for holistic security evaluation of LVLM-based web agents using diverse simulated environments, attack taxonomies, and multi-layered failure analysis across reasoning, behavior, and outcomes.
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OSWorld-Human: Benchmarking the Efficiency of Computer-Use Agents
AI agents on OSWorld take 2.7-4.3 times more steps than human trajectories, with latency rising sharply due to repeated large model calls for planning and reflection.
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GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents
GUI-R1 uses reinforcement fine-tuning with GRPO on a small curated dataset to create a generalist vision-language action model that outperforms prior GUI agent methods across mobile, desktop, and web benchmarks using only 0.02% of the data.
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Weblica: Scalable and Reproducible Training Environments for Visual Web Agents
Weblica scales RL training for visual web agents by building thousands of reproducible environments through HTTP caching for stable replays and LLM synthesis from real sites, yielding an 8B model that beats similar open baselines on navigation benchmarks.
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GUI-Perturbed: Domain Randomization Reveals Systematic Brittleness in GUI Grounding Models
GUI-Perturbed shows that GUI grounding models suffer systematic accuracy collapse under relational instructions and visual changes such as 70% zoom, with even augmented fine-tuning worsening results.
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RiskWebWorld: A Realistic Interactive Benchmark for GUI Agents in E-commerce Risk Management
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
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From Exploration to Specification: LLM-Based Property Generation for Mobile App Testing
PropGen automates property generation for Android app testing via LLM synthesis from guided exploration and feedback refinement, yielding 912 valid properties and 25 previously unknown bugs across 12 apps.
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Mem-$\pi$: Adaptive Memory through Learning When and What to Generate
Mem-π is a framework using a dedicated model and decision-content decoupled RL to generate context-specific guidance on demand for LLM agents, outperforming retrieval baselines by over 30% on web navigation.
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Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay
VLMs and LAMs outperform RL baselines in voxel-wise brain encoding during gameplay, with LAMs showing prompt-asymmetric organization (27% unique action vs -5% unique reasoning) strongest in frontal-motor cortex.
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AQuaUI: Visual Token Reduction for GUI Agents with Adaptive Quadtrees
AQuaUI uses adaptive quadtrees to cut visual tokens in GUI-agent LMMs by up to 29.52% at inference time while retaining 99.06% of full-token accuracy on grounding and navigation benchmarks.
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MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents
MementoGUI introduces a modular memory-control framework with working and episodic memory operators that improves long-horizon GUI agent performance over history-replay and text-only baselines.
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DocOS: Towards Proactive Document-Guided Actions in GUI Agents
Introduces DocOS benchmark to test GUI agents on proactively locating, comprehending, and executing instructions from online documentation in interactive web settings.
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CA2: Code-Aware Agent for Automated Game Testing
CA2 integrates call stack information into RL agents for game testing and shows consistent gains over baselines that ignore code signals.
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ICRL: Learning to Internalize Self-Critique with Reinforcement Learning
ICRL uses joint RL training of solver and critic with distribution-calibration re-weighting and role-wise advantage estimation to internalize critique into unassisted LLM performance, yielding 6.4-point gains on agentic tasks and 7.0 on math reasoning with Qwen3 models.
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ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
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BAMI: Training-Free Bias Mitigation in GUI Grounding
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
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SnapGuard: Lightweight Prompt Injection Detection for Screenshot-Based Web Agents
SnapGuard detects prompt injection attacks on screenshot-based web agents via visual stability indicators and contrast-polarity textual signals, reaching F1 0.75 while running 8x faster than GPT-4o with no added memory cost.
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SOLAR-RL: Semi-Online Long-horizon Assignment Reinforcement Learning
SOLAR-RL assigns dense step-level rewards from static trajectory data by detecting first failure points and applying target-aligned shaping to improve long-horizon GUI task completion without full online interactions.
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Mobile GUI Agent Privacy Personalization with Trajectory Induced Preference Optimization
TIPO applies preference-intensity weighting and padding gating to stabilize preference optimization for privacy personalization in mobile GUI agents, yielding higher alignment and distinction metrics than prior methods.
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Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents
Closed-loop VLM agents using multi-view reasoning, object-centered visualization, and single-axis rotation prediction achieve superior text-guided 6D pose rearrangement for target objects in scenes.
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HiRO-Nav: Hybrid ReasOning Enables Efficient Embodied Navigation
HiRO-Nav adaptively triggers reasoning only on high-entropy actions via a hybrid training pipeline and shows better success-token trade-offs than always-reason or never-reason baselines on the CHORES-S benchmark.
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WebChain: A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces
WebChain supplies the largest open dataset of real human web trajectories with triple-modal alignment and a dual mid-training method that separates grounding from planning to improve web agents.
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Autonomous Continual Learning for Environment Adaptation of Computer-Use Agents
ACuRL lets computer-use agents continually adapt to new digital environments by generating their own curriculum tasks and using an automatic judge, delivering 3-29% gains without human data or forgetting prior skills.
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Anonymization-Enhanced Privacy Protection for Mobile GUI Agents: Available but Invisible
An anonymization framework replaces sensitive UI content with deterministic placeholders to protect privacy in mobile GUI agents while preserving task performance.
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EchoTrail-GUI: Building Actionable Memory for GUI Agents via Critic-Guided Self-Exploration
EchoTrail-GUI builds an automated memory of successful GUI task trajectories via self-exploration and injects relevant past examples to raise success rates on Android benchmarks.
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AgentProg: Empowering Long-Horizon GUI Agents with Program-Guided Context Management
AgentProg reframes interaction history as a program with variables and control flow, plus a belief state for partial observability, achieving SOTA success rates on long-horizon GUI benchmarks while baselines degrade.
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MGA: Memory-Driven GUI Agent for Observation-Centric Interaction
MGA is a memory-driven GUI agent that uses an observer for bias-free screen reading and structured memory for compact state transitions to enable efficient long-horizon automation.
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RISK: A Framework for GUI Agents in E-commerce Risk Management
RISK introduces a dataset, benchmark, and R1-style RL fine-tuning for GUI agents that achieve 6.8-8.8% offline gains and 70.5% online task success in e-commerce risk management using 7.2% of baseline parameters.
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VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents
VeriOS-Agent is an OS agent that proactively queries humans in untrustworthy scenarios via a query-driven framework and three-stage training, achieving 19.72% higher step-wise success rate over baselines while preserving normal performance.
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GTA1: GUI Test-time Scaling Agent
GTA1 combines test-time scaling for action plan selection with RL-based grounding to achieve SOTA results on GUI agent benchmarks.
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Mobile GUI Agents under Real-world Threats: Are We There Yet?
Introduces an app-content instrumentation framework and benchmark showing that examined GUI agents suffer 42.0% and 36.1% average misleading rates from third-party content in dynamic and static tests respectively.
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Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training
Mobile-R1 introduces a hierarchical three-stage curriculum that combines format alignment, verifiable action feedback, and multi-turn environment training to improve exploration and self-correction in VLM-based mobile agents, plus a new Chinese GUI dataset and benchmark.
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Grounded Reinforcement Learning for Visual Reasoning
ViGoRL introduces visually grounded RL that anchors reasoning steps to image coordinates and uses multi-turn zooming to outperform standard RL and supervised baselines on spatial and GUI reasoning benchmarks.
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InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners
InfiGUI-R1 uses Reasoning Injection via spatial distillation followed by Deliberation Enhancement via RL to evolve GUI agents from reactive actors to deliberative reasoners, reporting strong performance on grounding and trajectory tasks.
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UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning
UI-R1 shows rule-based RL with GRPO on 136 GUI tasks improves a 3B MLLM's action prediction accuracy by 6-22% over its base model and matches larger SFT-trained models.