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GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents

Canonical reference. 93% of citing Pith papers cite this work as background.

52 Pith papers citing it
Background 93% of classified citations
abstract

Existing efforts in building Graphical User Interface (GUI) agents largely rely on the training paradigm of supervised fine-tuning on Large Vision-Language Models (LVLMs). However, this approach not only demands extensive amounts of training data but also struggles to effectively understand GUI screenshots and generalize to unseen interfaces. The issue significantly limits its application in real-world scenarios, especially for high-level tasks. Inspired by Reinforcement Fine-Tuning (RFT) in large reasoning models (e.g., DeepSeek-R1), which efficiently enhances the problem-solving capabilities of large language models in real-world settings, we propose \name, the first reinforcement learning framework designed to enhance the GUI capabilities of LVLMs in high-level real-world task scenarios, through unified action space rule modeling. By leveraging a small amount of carefully curated high-quality data across multiple platforms (including Windows, Linux, MacOS, Android, and Web) and employing policy optimization algorithms such as Group Relative Policy Optimization (GRPO) to update the model, \name achieves superior performance using only 0.02\% of the data (3K vs. 13M) compared to previous state-of-the-art methods like OS-Atlas across eight benchmarks spanning three different platforms (mobile, desktop, and web). These results demonstrate the immense potential of reinforcement learning based on unified action space rule modeling in improving the execution capabilities of LVLMs for real-world GUI agent tasks.

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representative citing papers

Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment

cs.LG · 2026-05-14 · unverdicted · novelty 7.0 · 2 refs

BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.

Benchmarking and Improving GUI Agents in High-Dynamic Environments

cs.CV · 2026-04-28 · unverdicted · novelty 7.0 · 2 refs

DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.

PhoneWorld: Scaling Phone-Use Agent Environments

cs.CL · 2026-05-28 · unverdicted · novelty 6.0

PhoneWorld is a pipeline that converts real mobile trajectories into scalable controllable environments, yielding large gains on four benchmarks when used to supplement training data.

BAMI: Training-Free Bias Mitigation in GUI Grounding

cs.CV · 2026-05-07 · unverdicted · novelty 6.0

BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.

QuantClaw: Precision Where It Matters for OpenClaw

cs.AI · 2026-04-24 · unverdicted · novelty 6.0

QuantClaw dynamically routes precision in agent workflows to cut cost by up to 21.4% and latency by 15.7% while keeping or improving task performance.

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Showing 50 of 52 citing papers.