On 108 long-horizon real-world computer workflows, frontier agents complete at most 20.6% of tasks and fail mainly by losing hidden state, not by basic GUI control.
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GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents
Canonical reference. 93% of citing Pith papers cite this work as background.
abstract
Existing efforts in building Graphical User Interface (GUI) agents largely rely on the training paradigm of supervised fine-tuning on Large Vision-Language Models (LVLMs). However, this approach not only demands extensive amounts of training data but also struggles to effectively understand GUI screenshots and generalize to unseen interfaces. The issue significantly limits its application in real-world scenarios, especially for high-level tasks. Inspired by Reinforcement Fine-Tuning (RFT) in large reasoning models (e.g., DeepSeek-R1), which efficiently enhances the problem-solving capabilities of large language models in real-world settings, we propose \name, the first reinforcement learning framework designed to enhance the GUI capabilities of LVLMs in high-level real-world task scenarios, through unified action space rule modeling. By leveraging a small amount of carefully curated high-quality data across multiple platforms (including Windows, Linux, MacOS, Android, and Web) and employing policy optimization algorithms such as Group Relative Policy Optimization (GRPO) to update the model, \name achieves superior performance using only 0.02\% of the data (3K vs. 13M) compared to previous state-of-the-art methods like OS-Atlas across eight benchmarks spanning three different platforms (mobile, desktop, and web). These results demonstrate the immense potential of reinforcement learning based on unified action space rule modeling in improving the execution capabilities of LVLMs for real-world GUI agent tasks.
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representative citing papers
CapRL++ applies reinforcement learning with verifiable rewards to dense image and video captioning by scoring captions via the accuracy of a vision-free LLM answering MCQs from the caption alone.
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
GUI grounding in VLMs is bottlenecked by prefill-stage candidate selection that decoding cannot fix, so Re-Prefill uses attention to extract and re-inject target tokens for up to 4.3% gains on ScreenSpot-Pro.
GUI-SD introduces on-policy self-distillation with visually enriched privileged context and entropy-guided weighting, outperforming GRPO and naive OPSD on six GUI grounding benchmarks while improving training efficiency.
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
OS-SPEAR is a new evaluation toolkit that tests 22 OS agents and identifies trade-offs between efficiency and safety or robustness.
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
InnerZoom bridges cross-layer evidence in one forward pass to achieve SOTA GUI grounding accuracy on six benchmarks while cutting latency up to 31.8% versus two-pass baselines.
GUICrafter uses curriculum learning on unannotated GUI screenshots for visual grounding followed by RL calibration on limited labels to match or exceed prior GUI agents with far less annotation.
PEEU enables a 7B MLLM to reach 30.6% accuracy on GUI task planning by autonomous exploration and hindsight experience synthesis, outperforming a 32B model through stronger high-level OOD generalization.
PhoneBuddy combines real-app and mock-app RL after shared SFT, raising real-phone task success from 36.67% to 45.33% and AndroidWorld from 60.3% to 83.2%.
ReSum's contrastive RL branching on self-summarization points improves LLM math reasoning accuracy by about 4% and shortens rollouts by about 18.6% across tested backbones.
Grounding-certainty-guided Adaptive Advantage and Dynamic Clipping improve continual GUI grounding over RFT baselines on ScreenSpot-V1/V2/Pro.
OpenWebRL trains a 4B visual web agent with online RL on live sites using 0.4K init trajectories and 2.2K RL tasks to reach 67% success on Online-Mind2Web and 64% on DeepShop, outperforming prior open agents.
PhoneWorld is a pipeline that converts real mobile trajectories into scalable controllable environments, yielding large gains on four benchmarks when used to supplement training data.
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
LiteGUI trains 2B/3B-scale GUI agents via SFT-free guided on-policy distillation and multi-solution dual-level GRPO to reach SOTA lightweight performance and compete with larger models.
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
ROSE is a system for cooperative elasticity that co-locates serving and rollout models on shared GPUs, delivering 1.3-3.3x higher end-to-end throughput than fixed-resource baselines while preserving serving SLOs.
AutoGUI-v2 is a new benchmark exposing that VLMs handle basic GUI grounding but struggle with complex interaction logic and state prediction.
QuantClaw dynamically routes precision in agent workflows to cut cost by up to 21.4% and latency by 15.7% while keeping or improving task performance.
ReRec uses reinforcement fine-tuning with dual-graph reward shaping, reasoning-aware advantage estimation, and online curriculum scheduling to improve LLM reasoning and performance in recommendation tasks.
citing papers explorer
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OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks
On 108 long-horizon real-world computer workflows, frontier agents complete at most 20.6% of tasks and fail mainly by losing hidden state, not by basic GUI control.
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CapRL++: Unified Reinforcement Learning with Verifiable Rewards for Dense Image and Video Captioning
CapRL++ applies reinforcement learning with verifiable rewards to dense image and video captioning by scoring captions via the accuracy of a vision-free LLM answering MCQs from the caption alone.
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PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
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Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment
BBCritic reframes GUI critique as continuous semantic alignment via contrastive learning in an affordance space, outperforming larger binary SOTA models on a new four-level hierarchical benchmark without extra annotations.
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What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs
GUI grounding in VLMs is bottlenecked by prefill-stage candidate selection that decoding cannot fix, so Re-Prefill uses attention to extract and re-inject target tokens for up to 4.3% gains on ScreenSpot-Pro.
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Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding
GUI-SD introduces on-policy self-distillation with visually enriched privileged context and entropy-guided weighting, outperforming GRPO and naive OPSD on six GUI grounding benchmarks while improving training efficiency.
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Benchmarking and Improving GUI Agents in High-Dynamic Environments
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
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OS-SPEAR: A Toolkit for the Safety, Performance,Efficiency, and Robustness Analysis of OS Agents
OS-SPEAR is a new evaluation toolkit that tests 22 OS agents and identifies trade-offs between efficiency and safety or robustness.
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RiskWebWorld: A Realistic Interactive Benchmark for GUI Agents in E-commerce Risk Management
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
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One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding
InnerZoom bridges cross-layer evidence in one forward pass to achieve SOTA GUI grounding accuracy on six benchmarks while cutting latency up to 31.8% versus two-pass baselines.
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GUICrafter: Weakly-Supervised GUI Agent Leveraging Massive Unannotated Screenshots
GUICrafter uses curriculum learning on unannotated GUI screenshots for visual grounding followed by RL calibration on limited labels to match or exceed prior GUI agents with far less annotation.
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Empowering GUI Agents via Autonomous Experience Exploration and Hindsight Experience Utilization for Task Planning
PEEU enables a 7B MLLM to reach 30.6% accuracy on GUI task planning by autonomous exploration and hindsight experience synthesis, outperforming a 32B model through stronger high-level OOD generalization.
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PhoneBuddy: Training Open Models for Agentic Phone Use
PhoneBuddy combines real-app and mock-app RL after shared SFT, raising real-phone task success from 36.67% to 45.33% and AndroidWorld from 60.3% to 83.2%.
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ReSum: Synergizing LLM Reasoning and Summarization with Reinforcement Learning
ReSum's contrastive RL branching on self-summarization points improves LLM math reasoning accuracy by about 4% and shortens rollouts by about 18.6% across tested backbones.
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GUI-AC: Enhancing Continual Learning in GUI Agents
Grounding-certainty-guided Adaptive Advantage and Dynamic Clipping improve continual GUI grounding over RFT baselines on ScreenSpot-V1/V2/Pro.
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OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents
OpenWebRL trains a 4B visual web agent with online RL on live sites using 0.4K init trajectories and 2.2K RL tasks to reach 67% success on Online-Mind2Web and 64% on DeepShop, outperforming prior open agents.
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PhoneWorld: Scaling Phone-Use Agent Environments
PhoneWorld is a pipeline that converts real mobile trajectories into scalable controllable environments, yielding large gains on four benchmarks when used to supplement training data.
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ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
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LiteGUI: Distilling Compact GUI Agents with Reinforcement Learning
LiteGUI trains 2B/3B-scale GUI agents via SFT-free guided on-policy distillation and multi-solution dual-level GRPO to reach SOTA lightweight performance and compete with larger models.
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BAMI: Training-Free Bias Mitigation in GUI Grounding
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
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ROSE: Rollout On Serving GPUs via Cooperative Elasticity for Agentic RL
ROSE is a system for cooperative elasticity that co-locates serving and rollout models on shared GPUs, delivering 1.3-3.3x higher end-to-end throughput than fixed-resource baselines while preserving serving SLOs.
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AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark
AutoGUI-v2 is a new benchmark exposing that VLMs handle basic GUI grounding but struggle with complex interaction logic and state prediction.
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QuantClaw: Precision Where It Matters for OpenClaw
QuantClaw dynamically routes precision in agent workflows to cut cost by up to 21.4% and latency by 15.7% while keeping or improving task performance.
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ReRec: Reasoning-Augmented LLM-based Recommendation Assistant via Reinforcement Fine-tuning
ReRec uses reinforcement fine-tuning with dual-graph reward shaping, reasoning-aware advantage estimation, and online curriculum scheduling to improve LLM reasoning and performance in recommendation tasks.
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WebChain: A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces
WebChain supplies the largest open dataset of real human web trajectories with triple-modal alignment and a dual mid-training method that separates grounding from planning to improve web agents.
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WebFactory: Automated Compression of Foundational Language Intelligence into Grounded Web Agents
WebFactory is a fully automated RL pipeline that compresses LLM-encoded internet knowledge into grounded web agents, achieving performance comparable to human-annotated training but using synthetic data from only 10 websites.
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Multimodal Reinforcement Learning with Adaptive Verifier for AI Agents
An adaptive, multi-tool verifier for multimodal RL that scores final answers, spatial grounding, and reasoning quality improves agentic models on spatial, hallucination, embodied, and robotic benchmarks.
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Calibrated Multimodal Representation Learning with Missing Modalities
CalMRL mitigates anchor shift in multimodal representation learning by calibrating incomplete alignments through representation-level imputation of missing modalities using priors and a bi-step optimization with closed-form shared latent posteriors.
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RISK: A Framework for GUI Agents in E-commerce Risk Management
RISK introduces a dataset, benchmark, and R1-style RL fine-tuning for GUI agents that achieve 6.8-8.8% offline gains and 70.5% online task success in e-commerce risk management using 7.2% of baseline parameters.
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VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents
VeriOS-Agent is an OS agent that proactively queries humans in untrustworthy scenarios via a query-driven framework and three-stage training, achieving 19.72% higher step-wise success rate over baselines while preserving normal performance.
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GTA1: GUI Test-time Scaling Agent
GTA1 combines test-time scaling for action plan selection with RL-based grounding to achieve SOTA results on GUI agent benchmarks.
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Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training
Mobile-R1 introduces a hierarchical three-stage curriculum that combines format alignment, verifiable action feedback, and multi-turn environment training to improve exploration and self-correction in VLM-based mobile agents, plus a new Chinese GUI dataset and benchmark.
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LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization
LPO optimizes GUI agent positional accuracy by combining information entropy for zone selection with a physical-distance reward inside a Group Relative Preference Optimization framework, claiming SOTA results on benchmarks and online tests.
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InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners
InfiGUI-R1 uses Reasoning Injection via spatial distillation followed by Deliberation Enhancement via RL to evolve GUI agents from reactive actors to deliberative reasoners, reporting strong performance on grounding and trajectory tasks.
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StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents
StainFlow proposes global entity stain tracking and local stain evidence linking modules to improve process rewards for GUI agents, reporting 3.2% relative gain in online RL success and 1.8% in judgment accuracy on AndroidWorld and OGRBench.
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MIRAGE: Mobile Agents with Implicit Reasoning and Generative World Models
MIRAGE compresses explicit chain-of-thought into latent vectors and adds a generative world model to predict future interface states, matching explicit reasoning performance with 3-5x fewer tokens on Android benchmarks.
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GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning
GUI-C² pairs a difficulty-scoring data pipeline with an area-gated coarse-to-fine RL mechanism to improve GUI grounding accuracy and training stability.
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STAMP: Training Explicit Memory for Mobile GUI Agents in Controllable and Scalable Virtual Environments
STAMP trains explicit memory for mobile GUI agents via virtual environments with controlled memory injection, achieving SOTA on the new Memory-World benchmark.
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Mobile-Aptus: Confidence-Driven Proactive and Robust Interaction in MLLM-based Mobile-Using Agents
Mobile-Aptus uses supervised fine-tuning followed by semantic similarity retrieval and direct preference optimization to calibrate confidence scores in mobile agents, yielding over 17% average task success improvement on four benchmarks.
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CaptchaMind: Training CAPTCHA Solvers via Reinforcement Learning with Explicit Reasoning Supervision
Presents CaptchaBench benchmark and CaptchaMind RL solver achieving 82.9% success on benchmark tasks and 71% on real-world CAPTCHAs via explicit reasoning process supervision.
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SE-GA: Memory-Augmented Self-Evolution for GUI Agents
SE-GA combines Test-Time Memory Extension for dynamic context retrieval with Memory-Augmented Self-Evolution training to reach 89.0% on ScreenSpot and 75.8% on AndroidControl-High.
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Perceptual Flow Network for Visually Grounded Reasoning
PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
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HalluClear: Diagnosing, Evaluating and Mitigating Hallucinations in GUI Agents
HalluClear supplies a taxonomy, calibrated evaluation, and lightweight post-training mitigation that reduces hallucinations in GUI agents using only 9K samples.
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Towards Scalable Lightweight GUI Agents via Multi-role Orchestration
LAMO uses role-oriented data synthesis and two-stage training (perplexity-weighted supervised fine-tuning plus reinforcement learning) to create scalable lightweight GUI agents that support both single-model and multi-agent orchestration.
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From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments
An empirical literature analysis reveals a bifurcation in RL environments into Semantic Prior (LLM-dominated) and Domain-Specific Generalization ecosystems with distinct cognitive fingerprints.
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InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-Tuning
InquireMobile applies two-stage reinforcement fine-tuning and pre-action reasoning to VLM mobile agents, raising inquiry success rate by 46.8% on the introduced InquireBench benchmark.
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Xiaomi-GUI-0 Technical Report
Xiaomi-GUI-0 reports 72.0% success on RealMobile and 78.9% on AndroidWorld via real-device closed-loop training with multi-source data and three-stage RL pipeline.
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How Mobile World Model Guides GUI Agents?
World models trained on delta text, full text, diffusion images, and renderable code achieve SoTA on two benchmarks and improve downstream GUI agent performance on three mobile datasets with modality-specific strengths.
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Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
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A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence
The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.