TraceAV-Bench is the first benchmark for multi-hop trajectory reasoning over long audio-visual videos, showing top models reach only 51-68% accuracy with substantial room for improvement.
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Qwen2-Audio Technical Report
Canonical reference. 76% of citing Pith papers cite this work as background.
abstract
We introduce the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. In contrast to complex hierarchical tags, we have simplified the pre-training process by utilizing natural language prompts for different data and tasks, and have further expanded the data volume. We have boosted the instruction-following capability of Qwen2-Audio and implemented two distinct audio interaction modes for voice chat and audio analysis. In the voice chat mode, users can freely engage in voice interactions with Qwen2-Audio without text input. In the audio analysis mode, users could provide audio and text instructions for analysis during the interaction. Note that we do not use any system prompts to switch between voice chat and audio analysis modes. Qwen2-Audio is capable of intelligently comprehending the content within audio and following voice commands to respond appropriately. For instance, in an audio segment that simultaneously contains sounds, multi-speaker conversations, and a voice command, Qwen2-Audio can directly understand the command and provide an interpretation and response to the audio. Additionally, DPO has optimized the model's performance in terms of factuality and adherence to desired behavior. According to the evaluation results from AIR-Bench, Qwen2-Audio outperformed previous SOTAs, such as Gemini-1.5-pro, in tests focused on audio-centric instruction-following capabilities. Qwen2-Audio is open-sourced with the aim of fostering the advancement of the multi-modal language community.
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- abstract We introduce the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. In contrast to complex hierarchical tags, we have simplified the pre-training process by utilizing natural language prompts for different data and tasks, and have further expanded the data volume. We have boosted the instruction-following capability of Qwen2-Audio and implemented two distinct audio interaction modes for voice chat and audio an
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representative citing papers
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Instruction-based vector steering redirects temporal attention in LALMs to acoustically relevant regions, recovering queried sound event locations with 60.87-68.72% overlap accuracy without training.
AVLLMs route audio-visual information sequentially in video tasks and via parallel streams for interleaved items, allowing early token discard with little performance loss across models and scales.
AVI-Bench is a cognitively inspired benchmark that evaluates Omni-MLLMs on joint audio-visual tasks and reveals substantial limitations in current models.
SpeechEditBench provides seven atomic editing tasks, compositional multi-operation instructions, and an anchor-based protocol yielding target success, preservation success, and joint success metrics; evaluations show no model excels across dimensions and compositional editing is especially difficult
PolySpeech-100 is a new benchmark for native-level speech comprehension across 110 linguistic variants that evaluates 22 models and reports E2E advantages on dialects, robustness gaps on low-resource languages, and degradation from Chain-of-Thought prompting.
MusTBENCH evaluates temporal grounding in large audio-language models via five expert-validated tasks, and MusT improves performance through encoder adaptation, LLM adaptation, supervised fine-tuning, and RL optimization.
AVBench is a benchmark for human-centric AV generation evaluation featuring ten fine-grained dimensions and preference-learned evaluators that output continuous probabilistic scores from binary decisions.
DuplexSLA introduces a three-channel full-duplex architecture that synchronizes continuous user audio, discrete assistant audio, and rate-limited textual actions inside a single backbone for native turn-taking and in-conversation tool use.
CodecAttack perturbs audio in codec latent space with multi-bitrate EoT to achieve 85.5% average ASR on Opus-compressed Audio LLMs versus under 26% for waveform baselines, with transfer to MP3 and AAC.
ToxiAlert-Bench dataset and dual-head neural network detect toxic speech by distinguishing textual versus paralinguistic sources, reporting 21.1% Macro-F1 and 13% accuracy gains over baselines.
SpurAudio benchmark shows state-of-the-art few-shot audio classifiers suffer large performance drops when background correlations are disrupted, even in large pretrained models.
NAACA uses a neuro-inspired oscillatory working memory to gate attention in audio language models, raising AudioQwen's average precision from 53.5% to 70.6% on XD-Violence while cutting unnecessary calls.
Channel fusion gives better semantic grounding and QA performance in full-duplex LLM dialogue but is vulnerable to context corruption during interruptions, while cross-attention routing is more robust at the cost of weaker integration.
MIST is a new synthetic speech-based tool-calling dataset for IoT devices that exposes performance gaps between open- and closed-weight multimodal LLMs.
VITA-QinYu is the first expressive end-to-end spoken language model supporting role-playing and singing alongside conversation, trained on 15.8K hours of data and outperforming prior models on expressiveness and conversational benchmarks.
TAGO performs sparse jailbreak optimization on audio LMs by retaining only high-gradient-energy tokens, preserving near-full ASR at 25% retention across three models.
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RoleJudge is a multidimensional evaluation framework for speech-character alignment in audio LLMs, backed by the RoleChat dataset and multi-stage RL training with standard alignment to reduce reward issues.
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