OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
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SAM 3D: 3Dfy Anything in Images
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abstract
We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.
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- abstract We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment
co-cited works
years
2026 101representative citing papers
Mixed reality headsets have a virtual-physical discrimination vulnerability that can be exploited to alter user behavior, demonstrated through four proof-of-concept attacks on Apple Vision Pro with 85-100% success rates in a 26-participant study.
neuralCAD-Edit benchmark shows even the best foundation model (GPT 5.2) scores 53% lower than human CAD experts in acceptance trials for multimodal-instructed 3D model edits.
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
DreamUV uses end-to-end flow matching to generate UV parameterizations that match stylistic patterns in professionally authored layouts rather than purely minimizing geometric distortion.
A method that treats 3D box pairs as exact transformation specs, adds a depth-aware floor reference, and trains an image generator on synthetic scenes plus Objectron videos to perform large 3D edits on real photographs.
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
World Tracing introduces a multi-layer pixel-aligned 3D point representation instantiated via a diffusion transformer (WT-DiT) trained with pixel-space flow matching to jointly reconstruct visible surfaces and generate occluded geometry.
EgoEngine transforms egocentric human videos into high-fidelity robot data enabling zero-shot visuomotor dexterous policy learning without real-robot demonstrations.
SymTRELLIS enforces finite point-group symmetries during TRELLIS.2 generation via a learned linear latent-space mapper and velocity symmetrization, reducing symmetry errors on a 266-object benchmark while preserving reconstruction quality.
SEIG uses staged VLM prompting to output executable Blender programs that reconstruct editable 3D scenes from single images, showing improved fidelity over non-staged baselines.
A 3D-aware framework uses SAM3D geometry and pose estimation plus geodesic filtering to supervise a lightweight adapter on DINO and Stable Diffusion features, improving semantic correspondence with less manual supervision.
CRONOS benchmark shows recent open-source video generators fail to preserve physical consistency under controlled changes to viewpoint, scene, object category, and appearance.
SceneCode compiles natural language prompts into executable code programs that generate editable, articulated indoor scenes for physics simulation.
A 48-camera residential platform delivers real-time occlusion-robust 3D perception and coordinated actuation for multi-human multi-robot interaction in a shared home workspace.
DeVI enables zero-shot physically plausible dexterous control by imitating synthetic videos via a hybrid 3D-human plus 2D-object tracking reward.
LEXIS-Flow uses VQ-VAE-learned interaction signatures to guide diffusion-based reconstruction of 3D human-object meshes and dense proximity fields from single RGB images, outperforming SOTA on benchmarks.
RoboWM-Bench evaluates video world models by converting their manipulation video predictions into executable actions validated in simulation, showing that visual plausibility does not guarantee physical executability.
ViPS learns a universal, controllable pose space for auto-rigged meshes by transferring motion priors from video diffusion models, matching SOTA performance on plausibility and diversity while enabling zero-shot generalization.
WildDet3D is a promptable 3D detector paired with a new 1M-image dataset across 13.5K categories that sets SOTA on open-world and zero-shot 3D detection benchmarks.
A training-free Visual Chain-of-Thought framework reconstructs high-fidelity 3D meshes from single images and iteratively synthesizes optimal novel views to enhance MLLM spatial comprehension on benchmarks like 3DSRBench.
THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.
SPARCS uses a differentiable contact model and sparse Hessian solver to jointly optimize shapes and poses of up to five interacting objects, producing physically valid simulation-ready reconstructions.
VIGA introduces a training-free interleaved multimodal reasoning loop that improves vision-as-inverse-graphics accuracy over one-shot baselines on BlenderGym, SlideBench, and new BlenderBench.
citing papers explorer
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One Video, One World: Turning Monocular Video into Physical 4D Scenes
OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
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Is It Real? Exploiting Virtual-Physical Discrimination Vulnerability in Mixed Reality
Mixed reality headsets have a virtual-physical discrimination vulnerability that can be exploited to alter user behavior, demonstrated through four proof-of-concept attacks on Apple Vision Pro with 85-100% success rates in a 26-participant study.
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neuralCAD-Edit: An Expert Benchmark for Multimodal-Instructed 3D CAD Model Editing
neuralCAD-Edit benchmark shows even the best foundation model (GPT 5.2) scores 53% lower than human CAD experts in acceptance trials for multimodal-instructed 3D model edits.
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WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching
DreamUV uses end-to-end flow matching to generate UV parameterizations that match stylistic patterns in professionally authored layouts rather than purely minimizing geometric distortion.
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Thinking in Boxes: 3D Editing in Real Images Made Easy
A method that treats 3D box pairs as exact transformation specs, adds a depth-aware floor reference, and trains an image generator on synthetic scenes plus Objectron videos to perform large 3D edits on real photographs.
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Human Universal Grasping
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
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World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible
World Tracing introduces a multi-layer pixel-aligned 3D point representation instantiated via a diffusion transformer (WT-DiT) trained with pixel-space flow matching to jointly reconstruct visible surfaces and generate occluded geometry.
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EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations
EgoEngine transforms egocentric human videos into high-fidelity robot data enabling zero-shot visuomotor dexterous policy learning without real-robot demonstrations.
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SymTRELLIS: Symmetry-Enforced Voxel Latents for 3D Generation
SymTRELLIS enforces finite point-group symmetries during TRELLIS.2 generation via a learned linear latent-space mapper and velocity symmetrization, reducing symmetry errors on a 266-object benchmark while preserving reconstruction quality.
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Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
SEIG uses staged VLM prompting to output executable Blender programs that reconstruct editable 3D scenes from single images, showing improved fidelity over non-staged baselines.
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Geometry Matters: 3D Foundation Priors for Learning Semantic Correspondence
A 3D-aware framework uses SAM3D geometry and pose estimation plus geodesic filtering to supervise a lightweight adapter on DINO and Stable Diffusion features, improving semantic correspondence with less manual supervision.
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CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models
CRONOS benchmark shows recent open-source video generators fail to preserve physical consistency under controlled changes to viewpoint, scene, object category, and appearance.
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SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects
SceneCode compiles natural language prompts into executable code programs that generate editable, articulated indoor scenes for physics simulation.
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OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot Interaction
A 48-camera residential platform delivers real-time occlusion-robust 3D perception and coordinated actuation for multi-human multi-robot interaction in a shared home workspace.
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DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation
DeVI enables zero-shot physically plausible dexterous control by imitating synthetic videos via a hybrid 3D-human plus 2D-object tracking reward.
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LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image
LEXIS-Flow uses VQ-VAE-learned interaction signatures to guide diffusion-based reconstruction of 3D human-object meshes and dense proximity fields from single RGB images, outperforming SOTA on benchmarks.
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RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
RoboWM-Bench evaluates video world models by converting their manipulation video predictions into executable actions validated in simulation, showing that visual plausibility does not guarantee physical executability.
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ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
ViPS learns a universal, controllable pose space for auto-rigged meshes by transferring motion priors from video diffusion models, matching SOTA performance on plausibility and diversity while enabling zero-shot generalization.
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WildDet3D: Scaling Promptable 3D Detection in the Wild
WildDet3D is a promptable 3D detector paired with a new 1M-image dataset across 13.5K categories that sets SOTA on open-world and zero-shot 3D detection benchmarks.
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Enhancing MLLM Spatial Understanding via Active 3D Scene Exploration for Multi-Perspective Reasoning
A training-free Visual Chain-of-Thought framework reconstructs high-fidelity 3D meshes from single images and iteratively synthesizes optimal novel views to enhance MLLM spatial comprehension on benchmarks like 3DSRBench.
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THOM: Generating Physically Plausible Hand-Object Meshes From Text
THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.
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Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimization
SPARCS uses a differentiable contact model and sparse Hessian solver to jointly optimize shapes and poses of up to five interacting objects, producing physically valid simulation-ready reconstructions.
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Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning
VIGA introduces a training-free interleaved multimodal reasoning loop that improves vision-as-inverse-graphics accuracy over one-shot baselines on BlenderGym, SlideBench, and new BlenderBench.
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World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
WNM decouples video generation into agent-built editable 4D physical narratives that condition frozen foundation models, reducing gacha-style resampling and improving layout, motion, and camera control.
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CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis
CARLA-GS is a modular pipeline that uses an LLM for semantic trajectory planning, CARLA for physics execution, and 3D Gaussian Splatting for photorealistic rendering to synthesize autonomous driving corner cases.
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RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation
A single RGB image is converted into a layered, simulation-ready robot scene that supports trajectory replay, synthetic data generation, and meaningful sim-real policy evaluation, plus a 564-scene DROID-Sim companion set.
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ShellMaker: Language-Guided Exterior Completion under Structural Constraints
ShellMaker generates complete building exteriors from scaffolds and style prompts via parametric roofs, LLM prompt refinement, material retrieval, and geometry-aware assembly while preserving structural constraints.
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GROW$^2$: Grounding Which and Where for Robot Tool Use
GROW² hierarchically grounds open-world tool affordances by using VLMs for semantic selection of objects and parts followed by geometric localization with vision foundation models.
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OpenSPM: An Environment-Transferable Robotic Key Spatial Pose Memory and Closed-Loop High-Frequency Flow-Matching Action Generation Model
Object-centric key-pose memory plus closed-loop flow matching yields 85.6% success and 1033 Hz equivalent control on ten LIBERO-GOAL tasks with a 0.24M-parameter model.
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SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.
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HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration
HAT-4D presents an agentic VLM-plus-human-in-the-loop pipeline for monocular 4D multi-object interaction reconstruction and releases the MVOIK-4D benchmark.
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$\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction
φ-Scene performs image-to-3D scene reconstruction via topology-driven physical assembly that resolves penetrations with SDF optimization and settles objects with rigid-body simulation.
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Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
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EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning
EgoInfinity is a modular pipeline that lifts in-the-wild RGB videos into agent-agnostic 4D hand-object data with interaction-aware refinement and retargets motions to diverse robot morphologies for video-to-action learning.
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Modality Forcing for Scalable Spatial Generation
Modality Forcing lets a single DiT produce image and depth outputs in any order after training on sparse real-world depth, with larger image-pretrained models yielding better depth accuracy and a 57% AbsRel reduction versus prior joint generative baselines.
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Surflo: Consistent 3D Surface Flow Model with Global State
Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.
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Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
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EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets
EgoAERO reconstructs contact-consistent hand-object trajectories from single egocentric RGB-D videos without object assets via asset-free tracking and adaptive optimization, then trains robot policies with two-stage residual learning, achieving performance close to CAD-based methods.
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HomeWorld: A Unified Floorplan-to-Furnished Framework for Generating Controllable, Densely Interactive Whole-Home Scenes
A hierarchical pipeline generates controllable whole-home 3D scenes from floorplans via LLMs, image models, and VLMs, releasing 300K floorplans and 5K scenes for embodied AI use.
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AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding
AffordanceVLA proposes a VLA model with affordance-aware modules (Which2Act, Where2Act, How2Act) in a Mixture-of-Transformer trained in three stages to improve robotic manipulation.
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SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image
SimuScene feeds physics simulation diagnostics back into shape and layout estimation to correct geometric errors and output simulation-ready compositional scenes from single images.
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MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents
MORPHOS introduces an autoregressive 4D generation method with Temporal Structured Latents (T-SLAT) that produces dynamic 3D assets from videos while handling topological changes and long sequences.
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LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
LEGS shows synthetic data from a 3DGS-mesh hybrid simulator trains VLA policies for humanoid pick-and-place that match or exceed human teleoperation performance across multiple backbones and tasks while enabling low-cost robustness to appearance shifts.
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AnyScene: Towards Highly Controllable Driving Scene Generation at Anywhere and Beyond
AnyScene is an occupancy-centric framework using a Spatial-Temporal Occupancy Diffusion Transformer and Geometry-Grounded View Expansion to generate controllable driving scenes and videos from BEV layouts.
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Perceive-then-Plan: Layout-as-Policy for Monocular 3D Scene Layout Estimation
Introduces Layout-as-Policy (LaP) to turn 3D layout estimation into an iterative policy-learning refinement process for better physical coherence.
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Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments
MIF integrates appearance, spatial, and geometry fields with discrepancy detection to raise humanoid relocation success from 12% to 94% in dynamic offices while cutting memory use by 91.4%.
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SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
SUGAR turns diverse human videos into deployable humanoid loco-manipulation policies via automated prior extraction, physics refinement, and hierarchical distillation, showing scaling with data volume and zero-shot real-world transfer on six tasks.
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Focusable Monocular Depth Estimation
FocusDepth is a prompt-conditioned framework that fuses SAM3 features into Depth Anything models via Multi-Scale Spatial-Aligned Fusion to improve target-region depth accuracy on the new FDE-Bench.
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Pixal3D: Pixel-Aligned 3D Generation from Images
Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.