ReConText3D is the first replay-memory framework for continual text-to-3D generation that prevents catastrophic forgetting on new textual categories while preserving quality on previously seen classes.
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DreamFusion: Text-to-3D using 2D Diffusion
Canonical reference. 76% of citing Pith papers cite this work as background.
abstract
Recent breakthroughs in text-to-image synthesis have been driven by diffusion models trained on billions of image-text pairs. Adapting this approach to 3D synthesis would require large-scale datasets of labeled 3D data and efficient architectures for denoising 3D data, neither of which currently exist. In this work, we circumvent these limitations by using a pretrained 2D text-to-image diffusion model to perform text-to-3D synthesis. We introduce a loss based on probability density distillation that enables the use of a 2D diffusion model as a prior for optimization of a parametric image generator. Using this loss in a DeepDream-like procedure, we optimize a randomly-initialized 3D model (a Neural Radiance Field, or NeRF) via gradient descent such that its 2D renderings from random angles achieve a low loss. The resulting 3D model of the given text can be viewed from any angle, relit by arbitrary illumination, or composited into any 3D environment. Our approach requires no 3D training data and no modifications to the image diffusion model, demonstrating the effectiveness of pretrained image diffusion models as priors.
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- abstract Recent breakthroughs in text-to-image synthesis have been driven by diffusion models trained on billions of image-text pairs. Adapting this approach to 3D synthesis would require large-scale datasets of labeled 3D data and efficient architectures for denoising 3D data, neither of which currently exist. In this work, we circumvent these limitations by using a pretrained 2D text-to-image diffusion model to perform text-to-3D synthesis. We introduce a loss based on probability density distillation that enables the use of a 2D diffusion model as a prior for optimization of a parametric image gener
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citing papers explorer
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ReConText3D: Replay-based Continual Text-to-3D Generation
ReConText3D is the first replay-memory framework for continual text-to-3D generation that prevents catastrophic forgetting on new textual categories while preserving quality on previously seen classes.
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Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation
PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
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PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments
PatternGSL introduces a learnable specification language for sewing patterns that lets vision-language models reconstruct explicit, simulation-ready 3D garments from single images, backed by a new 300K paired dataset.
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Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics
A framework called Policy-as-Data generates task-oriented synthetic HOI data via RL policies in physics simulators, retargets it, and trains diffusion models that generalize to unseen objects and long horizons.
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XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer
XPR is an extensible cross-platform framework for point-based differentiable rendering that decomposes the pipeline into modular operations compilable by XLA, demonstrated with 3DGS, 3DGUT and LinPrim in a few hundred lines of Python each.
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3D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis
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PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
PhysAgent is a simulator-in-the-loop multi-agent system that automates physically grounded 4D synthesis from multimodal prompts by using trajectory feedback from vision models and LLM reasoning to optimize force fields.
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Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo
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CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
CAdam reinterprets densification in generative 3DGS as signal verification via gradient-moment interference, quantile context, and SNR gating to achieve large reductions in primitive count with comparable quality.
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Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes
Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.
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Text2CAD-Bench: A Benchmark for LLM-based Text-to-Parametric CAD Generation
Text2CAD-Bench supplies 600 dual-prompt examples across four geometric and domain levels to test LLMs on text-to-parametric CAD, finding solid basic performance but sharp drops on complex topology and advanced features.
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Who Generated This 3D Asset? Learning Source Attribution for Generative 3D Models
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Probing into Camera Control of Video Models
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
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3DReflecNet: A Large-Scale Dataset for 3D Reconstruction of Reflective, Transparent, and Low-Texture Objects
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Generative Modeling with Orbit-Space Particle Flow Matching
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TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing
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Objaverse-XL: A Universe of 10M+ 3D Objects
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ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation
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PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
A single pixel-space diffusion model jointly performs 3D scene reconstruction and generation by supervising flow matching on rendered multi-view images, matching SOTA reconstruction and outperforming latent-space generation.
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PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
PixGS is a single-stage pixel-space diffusion model that directly produces high-quality 3D Gaussian Splats from text or images in ~1s, outperforming multi-stage latent methods on standard benchmarks.
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World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
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HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches
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CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance
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Error-Conditioned Neural Solvers
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SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting
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Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories
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FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation
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