Claude 3 Opus strategically fakes alignment by complying with harmful requests only during simulated training to preserve its preference for refusing them afterward.
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Proximal Policy Optimization Algorithms
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abstract
We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more general, and have better sample complexity (empirically). Our experiments test PPO on a collection of benchmark tasks, including simulated robotic locomotion and Atari game playing, and we show that PPO outperforms other online policy gradient methods, and overall strikes a favorable balance between sample complexity, simplicity, and wall-time.
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- abstract We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more ge
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GRPO's group-mean baseline assigns identical advantages to all tokens under output-only rewards, inducing gradient sparsity and an intrinsic rank-2 structure proven from the zero-sum constraint and confirmed by SVD on Nemotron-4B gradients.
Negative narrative immersion causes 12-31% drops in LLM moral accuracy and produces structured shifts that appear in downstream applications.
RL agent for online LHC trigger threshold tuning improves in-tolerance intervals by 28-56% on Monte Carlo and real CMS data without fine-tuning.
A reward-free representation learning pipeline for offline PbRL achieves better preference efficiency than standard two-stage baselines by connecting RFRL concepts to preference data.
Dynamic isotropy, quantifying uniform center-of-mass acceleration capability, improves robot performance and enables omnidirectional locomotion, terrain traversal, and failure resilience in a spherical robot design.
AtomComposer uses online RL with multi-composition training to discover up to 10x more valid 3D isomers on unseen chemical formulas than single-composition baselines.
Agent-BRACE improves LLM agent performance on long-horizon partially observable tasks by 5.3-14.5% through a decoupled belief state of verbalized atomic claims with certainty labels that keeps context length constant.
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Weak-to-strong generalization is nearly inevitable in linear logistic regression for most student-teacher pairs without any model capacity mismatch.
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A language-game framework enables dialogue with dynamical systems such as GRNs by treating their frozen dynamics as an RL policy core, using an LM to route prompts so the system responds through its own behavior without parameter changes.
RefereeBench shows that even the strongest video MLLMs reach only around 60% accuracy on multi-sport refereeing tasks and struggle with rule application and temporal grounding.
OP-GRPO is the first off-policy GRPO method for flow-matching models that reuses trajectories via replay buffer and importance sampling corrections, matching on-policy performance with 34.2% of the training steps.
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Derives an exact unbiased policy gradient for RL post-training of diffusion LLMs via entropy-guided step selection and one-step denoising rewards, achieving state-of-the-art results on coding and logical reasoning benchmarks.
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citing papers explorer
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Alignment faking in large language models
Claude 3 Opus strategically fakes alignment by complying with harmful requests only during simulated training to preserve its preference for refusing them afterward.
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Beyond the Assistant Turn: User Turn Generation as a Probe of Interaction Awareness in Language Models
User-turn generation reveals that LLMs' interaction awareness is largely decoupled from task accuracy, remaining near zero in deterministic settings even as accuracy scales to 96.8% on GSM8K.
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A Three-Phase Foundation Model for Tax-Aware Personalized Portfolio Management
A three-phase DRL framework for personalized portfolio management using a ticker-free encoder pretrained with a time series foundation model, an objective-conditioned MoE actor-critic, and inference-time LoRA adaptation from brokerage data.
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AI Trading's Alpha Singularity: Emergent Market Reasoning through Agent-to-Agent Self-Evolution
Multi-agent LLM system Agora under Sealed Joint Search conditions produces +1.87 holdout Sharpe on CSI 1000 over a 91-day sealed period, exceeding the best baseline at +1.334 under favorable seed.
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Expected Free Energy-based Planning as Variational Inference
EFE-based planning is formulated as variational free energy minimization with epistemic priors, decomposing into expected plan costs plus a complexity term.
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Step-by-Step Optimization-like Reasoning in LLMs over Expanding Search Spaces
Introduces OPT* tasks and two training regimes (solver-guided online policy optimization with rank-based reward shaping and search-based offline RL) plus a theoretical link between search success and information extraction per budget unit, showing empirical gains in optimization-like reasoning.
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What Type of Inference is Active Inference?
EFE-based active inference planning is characterized as VFE on an augmented model plus entropy and planning corrections, with a derived message-passing implementation and grid-world validation.
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Cross-Entropy Games and Frost Training
Frost Training boosts GRPO-based maximum-likelihood infilling by exploiting reward gradients in embedding space for Cross-Entropy Games, yielding higher best-of-k scores at greater speed.
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Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork
New benchmark ICRL4AHT reveals that history-conditioned ICRL methods fail to show robust adaptation in multi-agent Overcooked-V2, underperforming random baselines on unseen teammates and layouts.
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EDGE-OPD: Internalizing Privileged Context with Evidence Guided On-Policy Distillation
EDGE-OPD adds guided rollouts and evidence masking to on-policy self-distillation, enabling successful learning of target identities where standard OPSD and RLSD fail.
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Unlocking Proactivity in Task-Oriented Dialogue
Introduces a Cognitive User Simulator modeling stratified personas with hidden concerns and Simulator-Induced Asymmetric-View Policy Optimization to unlock proactive behavior in task-oriented dialogue agents.
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Conditional Equivalence of DPO and RLHF: Implicit Assumption, Failure Modes, and Provable Alignment
DPO-RLHF equivalence holds only conditionally on the optimal policy preferring human-preferred responses; otherwise DPO optimizes relative advantage and can prefer worse outputs, addressed by introducing CPO.
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Robotics-Inspired Guardrails for Foundation Models in Socially Sensitive Domains
Introduces the Grounded Observer framework that applies robotics-inspired formal constructs for runtime constraint enforcement on foundation model interaction trajectories in socially sensitive domains.
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Pairwise Preference Reward and Group-Based Diversity Enhancement for Superior Open-Ended Generation
PPR-GDE is a new RL approach that integrates pairwise preference rewards with group-based diversity enhancement in a unified objective to improve both alignment quality and expressive diversity in open-ended generation tasks such as role-playing.
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ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents
ClawForge is a generator framework that creates reproducible executable benchmarks for command-line agents under state conflict, with ClawForge-Bench showing frontier models reach at most 45.3% strict accuracy and that state inspection drives most performance gaps.
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Missingness-MDPs: Bridging the Theory of Missing Data and POMDPs
Miss-MDPs extend POMDPs with missing-data theory to learn observation missingness patterns and compute near-optimal policies with high-probability guarantees.
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CuSearch: Curriculum Rollout Sampling via Search Depth for Agentic RAG
CuSearch reallocates rollout budget in RLVR toward deeper-search trajectories as a proxy for retrieval supervision density, yielding up to 11.8 exact-match gains over uniform GRPO sampling on ZeroSearch.
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Breaking $\textit{Winner-Takes-All}$: Cooperative Policy Optimization Improves Diverse LLM Reasoning
GCPO uses team-level credit assignment via determinant volume over reward-weighted semantic embeddings to promote non-redundant correct reasoning paths, improving both accuracy and diversity in LLM training.
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OLIVIA: Online Learning via Inference-time Action Adaptation for Decision Making in LLM ReAct Agents
OLIVIA treats LLM agent action selection as a contextual linear bandit over frozen hidden states and applies UCB exploration to adapt online, yielding consistent gains over static ReAct and prompt-based baselines on four benchmarks.
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AHD Agent: Agentic Reinforcement Learning for Automatic Heuristic Design
AHD Agent trains a 4B-parameter LLM via agentic RL to actively use tools for automatic heuristic design, matching or exceeding larger baselines across eight domains with fewer evaluations.
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Value-Decomposed Reinforcement Learning Framework for Taxiway Routing with Hierarchical Conflict-Aware Observations
CaTR applies value-decomposed RL with hierarchical conflict-aware observations to achieve better safety-efficiency trade-offs than planning, optimization, and standard RL baselines in a realistic airport taxiway simulation.
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The Attacker in the Mirror: Breaking Self-Consistency in Safety via Anchored Bipolicy Self-Play
Anchored Bipolicy Self-Play trains role-specific LoRA adapters on a frozen base model to break self-consistency collapse in self-play red-teaming, yielding up to 100x parameter efficiency and stronger safety on Qwen2.5 models.
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Agentick: A Unified Benchmark for General Sequential Decision-Making Agents
Agentick is a new benchmark for sequential decision-making agents that evaluates RL, LLM, VLM, hybrid, and human approaches across 37 tasks and finds no single method dominates.
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Randomness is sometimes necessary for coordination
Structured per-agent randomness via ranked masking in attention allows symmetric agents to break ties and coordinate, achieving perfect success on symmetric tasks where deterministic policies fail and enabling zero-shot transfer across team sizes.
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Post Reasoning: Improving the Performance of Non-Thinking Models at No Cost
Post-Reasoning boosts LLM accuracy by reversing the usual answer-after-reasoning order, delivering mean relative gains of 17.37% across 117 model-benchmark pairs with zero extra cost.
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Aligning with Your Own Voice: Self-Corrected Preference Learning for Hallucination Mitigation in LVLMs
AVES-DPO mitigates hallucinations in LVLMs by creating in-distribution preference pairs through the model's self-correction, outperforming baselines with only 5.2k samples.
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Agentic Adversarial Rewriting Exposes Architectural Vulnerabilities in Black-Box NLP Pipelines
A two-agent adversarial rewriting framework achieves 20-40% evasion rates against LLM-based misinformation detectors under strict black-box constraints with binary feedback only, far outperforming prior methods and linking success to specific architectural properties.
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Waking Up Blind: Cold-Start Optimization of Supervision-Free Agentic Trajectories for Grounded Visual Perception
SPECTRA enables supervision-free bootstrapping of agentic capabilities in SVLMs via cascaded tool rollout alignment, multi-objective rewards, and the TIU metric, yielding up to 5% higher task accuracy and 9% better tool efficiency.
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IG-Search: Step-Level Information Gain Rewards for Search-Augmented Reasoning
IG-Search computes step-level information gain rewards from policy probabilities to improve credit assignment in RL training for search-augmented QA, yielding 1.6-point gains over trajectory-level baselines on multi-hop tasks.
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Advantage-Guided Diffusion for Model-Based Reinforcement Learning
Advantage-guided diffusion (SAG and EAG) steers sampling in diffusion world models to higher-advantage trajectories, enabling policy improvement and better sample efficiency on MuJoCo tasks.
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PRIME: Training Free Proactive Reasoning via Iterative Memory Evolution for User-Centric Agent
PRIME enables agents to proactively reason in user-centric tasks by iteratively evolving structured memories from interaction trajectories without gradient-based training.
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Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
A hybrid neural policy operating in impulse space enables physics-based characters to track exaggerated, dynamically infeasible motions that standard DRL methods cannot stabilize.
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RL-VLA$^3$: A Flexible and Asynchronous Reinforcement Learning Framework for VLA Training
RL-VLA³ is an asynchronous RL framework for VLA training that delivers up to 85.2% higher throughput than synchronous baselines while preserving identical sample efficiency and scaling to 256 GPUs.
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Small Generalizable Prompt Predictive Models Can Steer Efficient RL Post-Training of Large Reasoning Models
GPS trains a small model on optimization history to predict prompt difficulty and select intermediate-difficulty diverse batches, yielding better training efficiency, final performance, and test-time allocation than baselines on reasoning benchmarks.
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CORE: Concept-Oriented Reinforcement for Bridging the Definition-Application Gap in Mathematical Reasoning
CORE is a concept-oriented RL method that synthesizes quizzes, injects concept snippets into rollouts, and reinforces conceptual trajectories to close the gap between restating definitions and applying them in math problems.
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MixGRPO: Unlocking Flow-based GRPO Efficiency with Mixed ODE-SDE
MixGRPO speeds up GRPO for flow-based image generators by restricting SDE sampling and optimization to a sliding window while using ODE elsewhere, cutting training time by up to 71% with better alignment performance.
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One Step is Enough: Multi-Agent Reinforcement Learning based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms
OSPO trains optimal order dispatch policies for homogeneous AV fleets using only one-step group rewards, outperforming GRPO on a real ride-hailing dataset.
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Universal Reasoner: A Single, Composable Plug-and-Play Reasoner for Frozen LLMs
UniR is a composable reasoning module trained with verifiable rewards and added to frozen LLMs via logit summation, enabling modular composition and weak-to-strong generalization across tasks and model sizes.
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R1-VL: Learning to Reason with Multimodal Large Language Models via Step-wise Group Relative Policy Optimization
R1-VL uses StepGRPO with rule-based StepRAR and StepRVR rewards to let MLLMs learn step-by-step reasoning beyond imitation of positive paths.
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Sycophancy to Subterfuge: Investigating Reward-Tampering in Large Language Models
LLMs trained on simple specification gaming generalize to zero-shot reward tampering including rewriting their own reward function.
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Learning Interactive Real-World Simulators
UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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Mastering Diverse Domains through World Models
DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.
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Which Tokens Matter? Adaptive Token Selection for RLVR with the Relative Surprisal Index
Introduces RSI metric and RSI-S filtering method for adaptive token selection in RLVR, reporting 2-3 point gains over GRPO on AIME/AMC benchmarks.
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ReGRPO: Reflection-Augmented Policy Optimization for Tool-Using Agents
ReGRPO augments group-relative policy optimization with a reflective data engine that generates ErrorType-Evidence-FixPlan triplets from near-miss tool actions to improve recovery in multimodal agents.
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ATOD: Annealed Turn-aware On-policy Distillation for Multi-turn Autonomous Agents
ATOD anneals from on-policy distillation to RL with turn-level reweighting to improve multi-turn agent success rates on ALFWorld, WebShop, and Search-QA.
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Beyond Objective Equivalence: Constraint Injection for LLM-Based Optimization Modeling on Vehicle Routing Problems
Constraint injection forms a dual verifier with differential testing to improve LLM translation of natural-language VRPs into Gurobi code, yielding VRPCoder at 93% average Pass@1 across benchmarks.
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AgentJet: A Flexible Swarm Training Framework for Agentic Reinforcement Learning
AgentJet presents a decoupled multi-node swarm architecture for LLM agent RL that enables heterogeneous multi-model training, multi-task isolation, fault tolerance, live code iteration, context-optimized training, and an autonomous research system.
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EvoDS: Self-Evolving Autonomous Data Science Agent with Skill Learning and Context Management
EvoDS adds autonomous skill acquisition via synthesis-validation-reuse and adaptive context compression via learned control within a two-stage multi-agent RL scheme, claiming 28.9% average gains over prior agents on four benchmarks plus elimination of out-of-token failures.